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FPSC Classic Scripts / Changing text...

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Divian
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 4th Sep 2006 03:19
I know many of you have seen these questions posted time and time again, for that I appologise. I need to know how to change the text for things like "Push enter to use" and "Door is locked, you need a key". I have already made my own in .tga format, but I can't find what calls for it. I checked in the build options and in the entity options as well.

I did try searching first but all my returned searches had people responding with telling them to use the search feature. If I could get a clear answer I would be very appreciative.

Thank you.
Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 4th Sep 2006 03:43 Edited at: 4th Sep 2006 05:53
Quote: "I have already made my own in .tga format, but I can't find what calls for it."


The script for dooruse.fpi calls for the Hud. read over it in a txt file it's in state=0 it calls for the hudfine=x,hudname=x, and so on.

Nue B. or not Nue B. That is the question.
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 4th Sep 2006 05:48
the files you are looking for are in languagebank/english/gamecore/huds

enjoy.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
Divian
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 4th Sep 2006 07:40
Thank you guys very much. That is what I needed to know. I have it working, although I had to replace my .tga with .png, but either way it works. Seems so simple with the power of hindsight.

Once again, thanks guys.
FPSC Scripts
18
Years of Service
User Offline
Joined: 2nd Oct 2006
Location: Curacao
Posted: 7th Oct 2006 18:56
were can i find "the power of hindsight"

yo yo yo.

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