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FPSC Classic Scripts / Radar / Mini-map

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Message
NewKlear
20
Years of Service
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Joined: 5th Aug 2004
Location: Essex, England
Posted: 4th Sep 2006 20:40
Hi guys,

Have been tinkering with FPS for a while and haven\\\'t come across anything for radars or mini-maps. Does anything like this exist?

Thanks in advance,

Steve

www.newklear.com
bdgbdg
18
Years of Service
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Joined: 30th Jul 2006
Location:
Posted: 5th Sep 2006 01:39
I don't think so...

Project FPS - started development.
Johny English
18
Years of Service
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 5th Sep 2006 13:57
But I see the radar in FPS Creator WalkThru October 2004

SIXOFT - This is not just a game, this is a SIXOFT game.
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 5th Sep 2006 16:46
it was possible i believe...someone made it with detecting enemy's in a room and rou.but it required a trigger zone every room and was very buggy...(Sometimes it crashed,sometimes it worked...)

(""(o_o)(""
Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Sep 2006 07:59
It is included in the FPSC source, unfortunatly I have not succeeded in activating it.

rem Radar Blip (v1.1)
if hud(hudid).maintype=4 and hud(hudid).typemode=11
`
rem Mimic radar blip
for e=1 to entityelementlist
if entityelement(e).health>0
tentid=entityelement(e).bankindex
if entityprofile(tentid).ischaracter=1
fundx#=entityelement(e).x-camera position x()
fundy#=camera position z()-entityelement(e).z
funangle#=atanfull(fundy#,fundx#)
rrr#=funangle#-camera angle y()
if hud(hudid).image>0
paste sprite hudid,hud(hudid).posx-8+(cos(rrr#)*40),hud(hudid).posy-8+(sin(rrr#)*40)
endif
endif
endif
next e
`
endif

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Davy B
18
Years of Service
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Joined: 9th Feb 2006
Location: West Berkshire (UK)
Posted: 16th Oct 2006 01:11
Les Horribres, could you make that into an fpi file, i'll give it a try aswell

The one and only Davy B
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 16th Oct 2006 03:17
A crude FPI script could be made with two huds; a background and a blip.
It would have nothing to do with the source code mentioned above though.

The background hud would be the overview and the blip is a few pixels square dot that overlays the first hud. The problem lies in having a limited number of triggers to assign the blips location because each trigger requires a unique script which in turn pushes the 200 scripts limit. All of the triggers are adding to your dynamic entity count which is limited for max fps. These force a small number of trigger which means a small grid. In other words you would see a close proximity rather than a precise location as each blip would represent an area on the map rather than a single tile location.


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