Okay. At this point here's what I'm working on:
Object Scripts:
Stationary Gun (Bazzoka On Tripod) - Silent Thunder
Character AI Scripts:
Civilian AI (Run away if shot, look at player if close) - filya
Guard AI (Simply guard an area and shoot at player if in range) - filya
Character AI Central Scripts: (Call other AI scripts for more effective enemies)
General - Standard (Set of default actions using standard fire mode)
General - Machinegun (Set of default actions using rapid fire)
Aggressive - Standard (Set of particulary aggresive actions using standard fire mode)
Aggressive - Machinegun (Same as above, rapid fire)
Ally - Standard (An ally who will attack enemies, using standard fire) - filya
Ally - Machinegun (Same as above, rapid fire) - filya
I won't list the ai scripts that these link to because there pretty basic.
I know butterfingers also uses multible ai scripts, and I'd like to credit him with the original idea.
Also, you may notice I said I probally won't do character AI and now just gave you a list, well I've been practicing and making some simple scripts and now I feel I can do it even better than I did previously (never released my old ones though)
And DJ Professor K - Sorry, changing the player height would probally force him down through the floor, and you can't limit the player movment, unfourtently.
Important: I'm now using Empty's mod for my scripts. I'll try to make most scripts and compatible with normal & empty's as I can, but to use the allies you have to use empty's.