I made him this green on purpose, because what i wanted to archive is more the cartoon style zombie which can be seen in games like "House of the Dead". Currently he has no bump map, which will get generated out of the color texture. If this texture is there, he and his pants are going to be bumpy enough. That the uv mapping seems to be off on his hips is because of the way how my modeling program samples textures while rendering. The picture you see it a plain prodution render, which has no smoothing groups and nothing. The polycount is about 1800, and it is that high, because it is the base model from which i am going to derivate a whole bunch of different zombies. In general the modelling is quite low poly, it is the head especialy the face, which is quite detailed, because i want to give them Zombies some really nasty faces and/or deformations. Up till now i did not do any exports to FPS, just because i am buissy with other things. If there is somebody, who wants to give it a try, ill be more than happy to supply a test version of the model in X format. However, i can not promiss, that it is going to be animated allready.
Cheers guys,
Heiner
Imagination rules!!!