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FPSC Classic Models and Media / my first "real" gun

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one must fall
18
Years of Service
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Joined: 29th Aug 2006
Location:
Posted: 8th Sep 2006 07:52
I did what people said in my old topic, and did some more stuff. the model is based off a gun from resident evil 4.

here's what it is now.


Here's what it will turn out to be.
http://img148.imageshack.us/img148/1631/whatitwillbeqd6.png

any comments? suggestions? and this won't be for commercial use.
Evil Star
18
Years of Service
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 8th Sep 2006 18:05
Looking good so far, keep it up and we may have an new modeler with us!


Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 8th Sep 2006 18:10 Edited at: 8th Sep 2006 20:17
it looks like its coming along well, a bit of advice though, dont make it blocky by just extruding it, try making multiple levels and buming certain faces like the top ones to make it smoother, it irritates me when people do this and it annoys other people and bcos its your first im not gonna flame you like i would usually
(they need a wink emot on these forums!)


The Day will come when humanity ends.
Evil Star
18
Years of Service
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 8th Sep 2006 21:57 Edited at: 8th Sep 2006 22:00
they have


Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 8th Sep 2006 22:00
damn u!!! where is that god darned emot!!!!!!


The Day will come when humanity ends.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 8th Sep 2006 22:01
it looks like plane...

just a plane shaped :-s

Evil Star
18
Years of Service
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 8th Sep 2006 22:06
just type ; ) but without the space


one must fall
18
Years of Service
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Joined: 29th Aug 2006
Location:
Posted: 9th Sep 2006 00:38
i know it's plain but I'm doing creat vertex then make faces along the vertexes. then i'm gonna clone it, connect them, get the rest of the model done and find out how to texture it.
one must fall
18
Years of Service
User Offline
Joined: 29th Aug 2006
Location:
Posted: 9th Sep 2006 06:52
okay, i'm almost done with the modeling part. i just got one problem. i finished a side, duplicated it, and moved it so it was how big i wanted it to be, but i can't get the 2 halfs together without screwing up the model. can someone help me with this?

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