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DarkBASIC Discussion / flight sim physics

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big fella
23
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Joined: 11th Apr 2003
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Posted: 13th Apr 2003 13:51 Edited at: 13th Apr 2003 14:21
i'm having a very hard time producing realistic physics for a flight sim. i was wondering if i could get any pointers on a good way of doing it. it uses ww1 style aircraft.

thankyou.



kevil
23
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 13th Apr 2003 15:27
I recently made a flightsimulator for school.
You can find it here:

http://www.geocities.com/kevilgames/flightsim.zip

(You will prbably have to try the link a few times, because of exceeded bandwidth)

So I know something about flight physics. What exactly do you need to know?

Kevil

kevil
23
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 13th Apr 2003 15:32
You can find the controls here:

http://www.realgametools.net/forums/index.php?board=5;action=display;threadid=12659;start=0

It's hard to fly without them.

Kevil

big fella
23
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Joined: 11th Apr 2003
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Posted: 13th Apr 2003 16:30
cool sim. i need help on mostly all of the aircraft physics, ie lift, turning, thrust. with my code the plane handles wierd, it just feels wrong. i read through the code of the updated version but it is hard to understand.

kevil
23
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 13th Apr 2003 17:08
Maybe you can send me some code so I can try it out.
Flight physics aren't very easy. But maybe if you send me a demo I can play with, I could try to implement my code into yours.

Kevil

big fella
23
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Joined: 11th Apr 2003
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Posted: 14th Apr 2003 11:08
thanx mate, where do i send it?

kevil
23
Years of Service
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 14th Apr 2003 11:30
Right .
You can send it to [email protected].

Kevil

Pricey
23
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Joined: 22nd Feb 2003
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Posted: 14th Apr 2003 14:19
i HATE physic systems!!!

i am struggling with a physic system with a car to make it turn correctly!

i think i've got it ok now though!

[age 11]

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