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FPSC Classic Scripts / destroy one entity

Author
Message
Kuwito
19
Years of Service
User Offline
Joined: 11th Aug 2005
Location: Jerez Spain ;-)
Posted: 8th Sep 2006 20:58
Hi, i need your help

I make one box and put fire in upper. Now i make when the box is destroy the fire is destroy too.

I use this script to make this:

Add activateifused=1 to the script of the box:
;Triggers
:state=1:destroy
:state=0:sound=audiobank\smash\concrete.wav,rundecal=0,activateifused=1,state=1
Then type the name of the fire in the IF USED field of the box.
Add this as a MAIN script to the fire:
;Triggers
:state=0,activated=1:state=1
:state=1:destroy

But i have one problem. I shoot the box and this disappear, but pas 2 seconds and fire disappear.

I need disapear all as same time, not 2 second.

Thanks for your help and sorry for my english.. i only speak spanish
DJ Professor K
18
Years of Service
User Offline
Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 9th Sep 2006 01:48
I don't know much about script, but, strange that the fire takes some time to dissapear.

Did you add any type of timer? The problem might be in there.

Anyway, IF no one else replies, you could post the full code you're using, so i could take a look and see if i find out the problem.

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.

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