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Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 9th Sep 2006 01:50
Im almost done with this kinda custom musket and scince i feel like i should ill release it free
its not animated and not wuite done
also i am undergoing the change of computers so it might tak me awhile to get it fpsc ready
i havent actually tried to put anything in fpsc before so i also need a maya to .x converter
sorry for all the hinderings but hopefully itll get done soon

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Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 9th Sep 2006 01:51
its a good model, but looks a bit cartoonish.

_Ken sent me
Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 9th Sep 2006 02:31 Edited at: 9th Sep 2006 02:31
ok
i still cant find good textures
GIR UNIT
User Banned
Posted: 9th Sep 2006 07:21
when do you think it will be ready?

you can blow up things, you can blow up things with your friends, but you can't blow up your friends
Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 9th Sep 2006 16:34
like i said im getting a way better computer and itll take me awhile to switch so i dont know
brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 9th Sep 2006 23:16 Edited at: 9th Sep 2006 23:16
Quote: "i still cant find good textures"


Nah, it cant be too hard... send me the uv map and maybe i can make you a better one.

Gamerelease top 10 at www.freewebs.com/krillej/blog.htm

Check it out now!
Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 10th Sep 2006 03:43
sorry im not good at uv mapping and this is all just shaders its not uv mapped
ill try to uv map it soon so i can get a better texture right now im working on a person so it might not happen for awhile and like i said im changing computers too
Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 10th Sep 2006 16:27
I just realised that i made this 3 months ago befor i knew anything about modeling and the mesh was horrible and 4000 polys. So after 2 hours of fixing and reducing its poly count, here is another pictur of the musket. This one is only 1000 polys trianglauted (i can't spell), and it has a workable mesh.

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