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Geek Culture / cool idea for a game?

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David iz cool
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Location: somewhere lol :P
Posted: 9th Sep 2006 18:21
space shuttle

launch it,fly to space station,do space walks,then glide back down to earth.
Josh
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Location: Pompey, Great Britain =D
Posted: 9th Sep 2006 18:23
Um, if you're talking about a kind of NASA simulation, I guess that could work if it was done right.

QuothTheRaven
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Posted: 10th Sep 2006 02:40
Unless it will be an educational game then no, it is not a good game idea.

Gamedesign er20
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Posted: 10th Sep 2006 02:47
educational games like that would only be bad if while you are flying, you have some little annoying voice or picture explaining why you push this button in extensive explanation. Othere than that it would be fine.

Cocacola and Pepsi aren't that differnt. Deal with it.
David iz cool
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Posted: 10th Sep 2006 04:04
well,i was thinking if i added alot of detail to it.like particles for the rocket thrusts,small debris falling off during launch.
halo around the whole vehicle.the earth would have alot of detail,especially the hazy clouds around it,which u could see very well when u get into space.
also small clips of sounds from nasa would be cool too,like when they do there random reports about this & that happening at each launch.it would mainly be a simulation type game.

i might make this someday.i think the space shuttle is pretty cool.
Agent Dink
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Posted: 10th Sep 2006 05:08
Well, if its going to be a simulation, better start researching now, because there's alot of stuff to you'll need to know to get it accurate.

I'm working on a high res photorealistic texture pack. High res as in 7 megapixels, e-mail me with suggestions.

Oddmind
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Posted: 10th Sep 2006 05:18
if you make this people like me will spend every waking hour finding imperfections in your data...

just kidding


but really...

formerly KrazyJimmy

Prayers for rain...
indi
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Location: Earth, Brisbane, Australia
Posted: 10th Sep 2006 09:49
what about build your own space station.
use the shuttle to launch parts you choose and then stick them together in space.
that would be a cool game and fairly easy to build

Dazzag
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Posted: 10th Sep 2006 11:53
Wasn't there a game like this on the ZX spectrum years ago? I remember being quite excited about it then finding it to be amazingly tedious and probably the most boring game ever.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Matt Rock
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Posted: 10th Sep 2006 12:07
Orbiter. Do a search on it. It's pretty much this game but without the spacewalks, and it's free to play... kinda fun if you're into space flight and flight sims

If you want to make your own, and make it a sim, then you have a lot of studying to do. The physics alone would take a team of people quite some time to do, and all of the trajectory math and all that... it won't be fun to make, but if it was good enough, I'd play it.


"In an interstellar burst, I'm back to save the universe"
David iz cool
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Posted: 10th Sep 2006 18:50 Edited at: 10th Sep 2006 18:51
yeah,i was thinking last night.what kind of interaction would the player do???

maybe control how much thrust to give while launching into orbit?
controlling velocity to dock with the spacestation?

i dont know,lots to think about.

if i made this,it would definately be after my main project im working on now,a horror survival game.
Zerk
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Posted: 11th Sep 2006 15:14
There was one at one time by Microsoft. Does alot of the things your talking about.

http://en.wikipedia.org/wiki/Microsoft_Space_Simulator

There was also a space shuttle simulator. I remember that one. Came with a poster of all the controls that you hang on the wall above your computer so you could find all the controls to make the thing take off. It was cool that way. You could flip switches, knobs, toggles, buttons and the whole control panel was functional. You literally had to go through checklists to make sure you did everything right for take off.

I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do. ~Hal-9000
David iz cool
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Posted: 11th Sep 2006 16:14
cool!sounds complicated.
Van B
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Posted: 11th Sep 2006 16:31
I remember that, it was like an exacting simulation of a shuttle launch, orbit, then land again.

It sucked, who in their right frame of mind wants screens of knobs and dials when they buy a space flight game!. They claimed that once you had learned the controls and stuff, that you could fly a real space shuttle - well I'm afraid that's just not good enough, how about I never learn to fly a space shuttle properly but you sell me a decent game instead?

Sorry, I remembered being quite annoyed after buying that tripe!.

''Stick that in your text and scroll it!.''
BatVink
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Posted: 11th Sep 2006 17:05
Quote: "There was one at one time by Microsoft. Does alot of the things your talking about"


I got it free with my PC back in 1995. You took off (too easy), waved the robotic arm around and never achieved anything, then tried to land, listened to 2 minutes of "Bip Bip Bip..." then crashed.

It had a mode where you could go to another planet and just watch it updating a starfield for hours on end, never reaching your destination.

There was also a manual of Space Ship piloting, showing how you would catapult yourself around the moon and lots of other things that weren't actually available in the game.



SpyDaniel
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Posted: 11th Sep 2006 18:56
I urge you to make pong, even though you probably cant program, make pong. Then come back and tell us how stupidly insane your "Halo" type NASA game was.

Virtual X
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Posted: 11th Sep 2006 19:03 Edited at: 11th Sep 2006 19:04
I'm not sure who, but someone on this forum created a space shuttle simulation? looked pretty good too
Fallout
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Posted: 11th Sep 2006 19:33 Edited at: 11th Sep 2006 19:34
There's a banner that pops up at the top of the forum now and then which says something like "When reality isn't enough ... we simulate it". Now, I must appologise to the author in advance, but that is complete rubbish. If reality isn't enough, why would we simulate it? That's like saying "When a BigMac isn't big enough, I just eat it anyway because I don't know how to cook and can't make a proper dinner". When reality isn't enough, we simulate something from fantasy. We push the boundaries to test the imagination, give people a fresh challenge and a new experience.

I think space games are cool, but you need to add something above and beyond the reality of space in my opinion. Space Walks James Bond style with people flying around in jetpacks having a space war ... now that's be awesome. Fighting on the space station and stuff, that'd be cool too. Just not walking around for the sake of it. Not really my cup of tea.


Jeku
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Posted: 11th Sep 2006 22:13
Agreed. Some of those banner captions are... well, just "are".

Redmotion
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Posted: 11th Sep 2006 23:17
Why waste time re-treading well trodden ground!

Orbiter http://orbit.medphys.ucl.ac.uk/orbit.html

Celestia http://www.shatters.net/celestia/gallery.html

Open universe http://www.openuniverse.org/index.php?pag=seccion&seccion=5

And an long list of the rest!! - http://www.hobbyspace.com/Simulators/index.html#Programs

So incase you wanted to make it just to play it... no need.

On the other hand - making a space simulator would take a long time but you'd learn a ton about coding graphics and maths by the end - especially if you looked into the true physics of air and space flight, gravity, wind resistance, super sonic speeds, planetary orbits....etc, etc etc.

BLACKMESA:SOURCE - mod for HL2 - Texture Artist
BIRTHSTAR:FRONTLINE - Texture & Environment Artist

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