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FPSC Classic Models and Media / I need a model converter that allows animations

Author
Message
Jaeg
18
Years of Service
User Offline
Joined: 16th Mar 2006
Location: Indiana
Posted: 9th Sep 2006 20:08
I can't find one anywhere and it is really getting on my nerves. Does anyone know of a converter that will convert the skeleton and animations?

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Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 9th Sep 2006 21:23
polytrans

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 9th Sep 2006 21:24
i could use one from DBO to X

Clayster 2005
18
Years of Service
User Offline
Joined: 21st Jul 2006
Location:
Posted: 11th Sep 2006 00:35
Hey Im still in florida, and Im on my aunt's laptop, I notice this post, hey Jaeg, if you use Milkshape you can Export your animated models to X files by exporting it in DirectX 8.0 File, it will then ask you where to save it, just save in the FPS Creator entitybank/user folder, then you can use the make entityies from X files. I hope this is what your looking for.
Lukeirado
18
Years of Service
User Offline
Joined: 20th Sep 2006
Location:
Posted: 23rd Sep 2006 16:00
Hey, I know some converters that are free. Check this webpage out:

http://www.freedownloadscenter.com/Best/convert-_3ds-_x.html

"My life flashed through my eyes... It was really boring."

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