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DarkBASIC Discussion / Grenade physics demo

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kevil
23
Years of Service
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 13th Apr 2003 22:56
Since I was making 3d worms kind of snippets, I thought it would be cool if you could throw grenades with realistic enough physics.
I was pretty hard to make, but it works fine now. There is only one bug. Where the matrices meet each other, it can sometimes go through the matrix. So if anyone can fix that, that would be really nice.
I hope it is a bit useful for you. You can shoot by holding the spacebar and then releasing it.

http://www.realgametools.net/forums/attachments/tunnel2.zip

Kevil
Xoid
23
Years of Service
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Joined: 8th Mar 2003
Location:
Posted: 13th Apr 2003 23:45
WOW! that is VERY impressive, well done!

Do not anticipate the outcome of the engagement, let nature take it's course, and your tools will strike at the right moment - from "Tao of Jeet Kune Do" by Bruce Lee
Hamish McHaggis
23
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 14th Apr 2003 01:38
Wow, thats really fun!!! I could play with it all day!!! I guess you were showing off the grenade bouncing physics but the martix going down is good too!

Why the hell'd you ask me for crying out loud!?!

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
lcfcfan
23
Years of Service
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 14th Apr 2003 02:01
cant get it working in pro.

2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp

http://www.apollo-design.com
Blazer
23
Years of Service
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Joined: 22nd Oct 2002
Location: United States
Posted: 14th Apr 2003 02:03
very nice, can I use this? Are you stopping your worms remkae? thats a shame, it would be great in DB. I only found one glitch, these was a point were I thew it and it tore the matrixes apart

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
Dave J
Retired Moderator
23
Years of Service
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 14th Apr 2003 05:42
Very cool, I'm actually midway through simulating Red Faction's Geo-Mod engine and destructible levels some-what similar to what you have there and I must say, you haven't done a bad job at all.

"Computers are useless they can only give you answers."
kevil
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location: Netherlands
Posted: 14th Apr 2003 11:29
Thanx

Icfcfan:
It is made in DB. That's why it's in the DB discussion board.

Blazer:
I never started a worms remake LOL. You can use it freely. I know there was one bug where the matrices meet each other, but I don't know how to fix it and I don't have time to find out. If you can fix it, that would be great .

Kevil

kevil
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location: Netherlands
Posted: 14th Apr 2003 20:43
Ok, here is an update. I've put in a stupid grenade model (don't mind the model) and now you can see how the grenade rotates. And I compiled it for the people that are using DBPro.

Have fun.

http://www.realgametools.net/forums/attachments/tunnel3.zip

Kevil

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