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FPSC Classic Scripts / Sensei AI Beta.

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Butter fingers
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Posted: 15th Sep 2006 21:02
Well, there was SO much interest in sensei, that I figured I\\\'d make the early beta public.

Do not download and never feedback. It\'s just rude dude!

The beta is available from

http://www.peanutbutterfingers.co.uk/sensei.htm

Instructions and licence are included in the zip. Instuctions, and behavioural descriptions are included in the text of each script. I WILL NOT answer questions that have already been answered in the documentation.

Enjoy, and please post feedback here or at the site!

Thanks

Butters

FredP
Retired Moderator
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Posted: 15th Sep 2006 21:13
I have a question for you.
Do we have to have empty's mod installed for all of the scripts to work?I am only asking because of the new update that has been released.
And,if so,will empty's mod work if you build the game after installing 1.03 AW (stands for Actually Works.)?
I know you probably haven't had the time to check it out to see.
Feel free to beat me if I asked too many dumb questions.
BTW I did download the beta from your site (which is looking better all the time) and I will check it out as soon as I can.

xplosys
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Playing: FPSC Multiplayer Games
Posted: 15th Sep 2006 22:03
Well, it seems to me that empty's MOD was a rewrite of the exe file, and I think that the 1.0.3 is too. I don't see how they both could work at the same time. You either use the new exe or you use empty's exe. I think......?

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Butter fingers
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Posted: 15th Sep 2006 22:54
Fear not people. The scripts in the Beta will run on ANY version of FPSC even the V1.

I wanted it to be as available as possible.

Ally support is working (as can be seen from the video), but I know people can be critical here, so it'll be out later, when it's fully working!

And fred, cheers for the website comment, and rest assured there's a whole load of new videos, music and media that's waiting to be uploaded!

DJ Professor K
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Posted: 16th Sep 2006 00:53
great

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
FredP
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Posted: 16th Sep 2006 01:24
Cool.I'll be checking it out in a few.

xplosys
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Posted: 16th Sep 2006 01:29
The info on your website says that you have to have Empty's FPSC Update Beta to run your scripts. Has that changed?

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Butter fingers
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Posted: 16th Sep 2006 01:40
YES.

to clarify.

You can run the beta with any version of the FPSC source

s4real
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Posted: 16th Sep 2006 03:27
Nice work butter fingers will be checking it out.
Silent Thunder
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Posted: 16th Sep 2006 03:33 Edited at: 16th Sep 2006 03:41
awesome it's finally here!!!

when will the allies scripts be released?

Visit raptorgames.net for games, movies, and other stuff
I am the only person who runs it. Sign the guest book!
torti
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Posted: 16th Sep 2006 03:54
WOW. Pretty awesome! I have not the slightest sense of scripting, but i build a little test level and for the first time I DIED!

Thanks Butters.

torti

Bicos aim dschreman, mai inglisch is not so well
Butter fingers
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Posted: 16th Sep 2006 15:23
torti. I'm glad you like. I'll be continuously updating with new scripts over the next few weeks.

only 1 in 10 views have commented.

Marc Steene
FPSC Master
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Posted: 16th Sep 2006 15:44
so when will the ally script be released?

m. steene
xplosys
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Posted: 16th Sep 2006 16:08
Just now downloaded it. I'll get back to you.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

DJ Professor K
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Posted: 16th Sep 2006 16:54
i've downloaded but i still didn't had time to test it out, later night or tomorrow i should make an intense test, after that you'll see my feedback right here

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Butter fingers
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Posted: 16th Sep 2006 17:05
Marc Steene:
like I said dude, I have to get permission from Empty to release his source update with the Scripts, so Allys will be out soon. I also need to get around one minor hitch, it's not a huge problem, but I can see it is something that people will complain about.

Everyone else.

I'm sorry for moaning! I'm just excited to see what people think, but I'd rather people gave it a full on testing, than a quick blast and a thankyou!

Marc Steene
FPSC Master
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Posted: 16th Sep 2006 17:52
oh ok thanks for replying

m. steene
FredP
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Posted: 16th Sep 2006 19:38
Butter fingers,
I sent you an e-mail.

Thraxas
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Posted: 17th Sep 2006 07:42
Hi Butters, rather than post straight away after downloading I went into some serious testing... So far I like what I see and while I haven't tested out every script in different scenarios I'll tell you about a problem I have had with the 'takecover' script...

It works fine if I have the enemy activated in the level from the start but if an enemy is activated using a trigger zone, it behaves very odd... first of all it runs through various animation sequences, walking, running, throwing grenades (even if armed with a gun), rotating in a circle until eventually the enemy cyles between standing and crounching while shooting...All of this occurs with the enemy in the one spot... As I said this only occurs when I activate an enemy from a trigger zone...

Apart from this I have had nothing but good experiences with Sensei.. After some more extensive testing I will tell you any other findings...

All in all, so far, I am very impressed with Sensei... thanks for all your hard work...

I don't want to see a FPSC Professional!
Jonno
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Posted: 17th Sep 2006 10:05
Is Sensei a heap of scripts?

Butter fingers
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Posted: 17th Sep 2006 14:03
Thraxas.

Hey man, I'm glad you're enjoying Sensei, and thank you so much for the comprehensive review, I really appreciate it, and look forward to more feedback.

I discovered that same bug yesterday. Just to check, are you using takecover as a shoot script? If you are then I have a problem, but I think it's just to do with the branch that makes then run away when hurt, no idea why, but it worked fine before I added that line.

I've got the whole of today and tomorro free, so I'll have an update out soon, with allies.

Johnno.

Yes it's "just a whole bunch of scripts". What did you expect? A cake?!

But seriously. If you want the player to actually get killed, get this.

Fred.

Dude, that sucks. I recently had a FPSC meltdown too. Mine was only on one map, but it's still so frustrating. I hope you get it working soon, I would really value your review.

Peace all.

butters

Marc Steene
FPSC Master
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Posted: 17th Sep 2006 14:15
this is looking great. i tried the smart attack script on a US marine and i actually died for once!

m. steene
s4real
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Posted: 17th Sep 2006 16:19
Been testing the attack and sentry scripts with a trigger zone.

They only seem to work in the trigger zone and they never die, im sure i must be doing something wrong.

Getinrange works 100% but you do have to get very close maybe i need to change the range of the cone.

You done a good job on the ai butter fingers just need your advice on how to get those small problems sorted.
Marc Steene
FPSC Master
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Posted: 17th Sep 2006 16:29
do you have an idea of the release dat eof the ally script because i need it for one of my games

m. steene
bdgbdg
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Posted: 17th Sep 2006 17:15
Amazing job with this. I'm really looking forward to an ally script that really works for FPSC. Keep up the good work.

Project FPS - 71%
Butter fingers
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Posted: 17th Sep 2006 18:11
s4real

As I have been writing sensei in conjunction with making FOTF there are some scripts which I guess are more suited to the CQB tactics of urban warfare. I'll adjust the getinrange script so that enemies attack sooner. That way you can use whichever one is more suited to the style of level you are making.

With regards to the trigger zones activation problem, I totally forgot, I wrote a custom trigger zone script for Sensei.

Everyone!
I'm really happy everyone is finding this useful, I appologise for the problems some people are experiencing, I know it's disappointing, but I guess there are some issues that will only crop up when Sensei is used by someone other than myself, between us I'm sure we can make a really wicked project. Please Keep feeding back with any issues or ideas, and I'll keep adjusting the scripts. Just to note, I only want suggestions for scripts that will benefit everyone.

I'll be posting an update later on tonight, with allies, a getinrange update, and the triggerzone script.

Would people be interested in an updated levelsetup script that allows you to add a hud such as a gaskmask, or helmet? Also, using emptys update you can support a levelsetup that caps at 40fps and a bunch of other useful hooha.

butters

Connor Higgins
User Banned
Posted: 17th Sep 2006 18:44
i downloaded it and i must say it was fab i dont really know how to use Emptys Update so i cant say if i would like that thing but it would be cool if it could

super cool timmy turner has fairy godparents and i am not a mad science teacher i am a real boy so FAIRIES!!!!!!!!!!!!!!!
Marc Steene
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Posted: 17th Sep 2006 18:51
wait so you need Empty's update to use the ally script?

m. steene
Butter fingers
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Posted: 17th Sep 2006 21:14
OK. Commandable allies are now working!! Hurrah. You can have up to 2 guys on your team. I'm afraid that it is still a big buggy, and this is something I wont be able to alter until empty gets his next update out.

I had innumerable problems using the new scancodekeypressed command, and so have ahd to revert to using the plrusingaction command. Not really a problem, it's better to have all the doors in the level on auto if you got allies anyway (otherwise you easily lock them out!).

Anyway, because sometimes they seem to get over excited and not want to attack, or get bored and not want to attack anything, I've built in a "force" overide, that means you can hold enter and force the ally to shoot or follow.

It works pretty well. I should have the final version ready later (I want to build in speach so they talk when commanded.) A word of warning though. I've tried the ally script with 10 different characters as the ally, and for some reason some entities just don#t like being allies. You're gonna have to just play around and find the entities that work for you!

butters

Connor Higgins
User Banned
Posted: 17th Sep 2006 23:00
Cool I cant wait for it Butters

super cool timmy turner has fairy godparents and i am not a mad science teacher i am a real boy so FAIRIES!!!!!!!!!!!!!!!
Meako
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Posted: 18th Sep 2006 01:23
Is there any way in the script you can change the key to change from Enter to, say, P? I don't like having everything being enter.

Give a man some bullets, and he'll, ah blah blah.
Thraxas
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Posted: 18th Sep 2006 03:54
Quote: "Just to check, are you using takecover as a shoot script? "


Yes I sure am... I don't know what could be causing it...

I don't want to see a FPSC Professional!
Butter fingers
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Posted: 18th Sep 2006 04:24
Meako
Quote: "
Is there any way in the script you can change the key to change from Enter to, say, P? I don't like having everything being enter"


Uh yeah that's easy, but for some reason it won't work with these scripts. Lets just say it's FPSC having a strop.

s4real
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Posted: 18th Sep 2006 04:29
Nice one butter fingers can't wait just need the trigger zone fix (hint hint)

But its all good.
Jonno
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Posted: 18th Sep 2006 10:44
Awww....I wanted the cake!!!

Sounds sweet as...I like the way they shoot at the enemies the most. Is it possibile to have them shoot the enemy and follow a way point, or follow you? (And continue firing at the zombie scientist, and technologically advanced terrorist)

I don't want the main character to die, just the player scared, and have a few comrades from the TNCBCRU fighting.

What does the trigger zone do? If you walk into it can you activate an explosion or something?

Sound very nice! If you up-load it, I'll be able to test it on thursday or friday. (Cause Im going home from boarding school...yay!!)

Johnno? Do you think im John Howard?! LOL

Bozzy
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Posted: 18th Sep 2006 21:19
Hi its propably sumfin im doin... but when i kill a character he doesnt die, he just crouches there not moving or shooting or anything. Is this due to the scripts or, more likely, is it just ME?

__________

Thanks, Bozzy
Slayer_2
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Posted: 18th Sep 2006 22:36
This may be a dumb n00b quetion but is sensei goint to be free?
Adam
Avram
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Posted: 19th Sep 2006 04:10
This is very cool. Love it!

Avram rulez
Savage otar
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Posted: 19th Sep 2006 10:18
Hey i hav an idea i think people might like

say if you had a bad person that was like a boss of a group or something.
And say u had to kill him and he was trying to escape.
If his henchmen to protect him they move in front of him
I'm sure it would & could be possible.
What do u think?
If you do use this idea could i get a free full commershal version of it.
I'm also beta testing it 4 u.
Butter fingers
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Posted: 19th Sep 2006 16:44
Quote: "If his henchmen to protect him they move in front of him
I'm sure it would & could be possible."


why not just place a coupla enemies infront of the boss?

Quote: "Hi its propably sumfin im doin... but when i kill a character he doesnt die, he just crouches there not moving or shooting or anything. Is this due to the scripts or, more likely, is it just ME?"


Yikes! I don't know dude. If I were you I wouldn't use the leave corpse death script. It's a killer.

Butter fingers
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Posted: 19th Sep 2006 16:47
Sensei Beta V2 out.

features ally support. (both commandable and independent)
Updated trigger zone.
Updated Takecover script.

And I made the Sensei homepage a bit snazzier.


Download from the site (you dont need to login or anything), I'm hosting it so I can see the ratio of downloads to feedback.

Evil Star
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Posted: 19th Sep 2006 17:51
When I try and download I get a '403 forbidden' error, please help, I'm using getright to download by the way.


Butter fingers
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Posted: 19th Sep 2006 18:16
tested the download on 2 PCS and an iBook, works fine with Firefox and Explorer. I think it must just be your system. Send me an email and I'll email it to you.

s4real
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Posted: 19th Sep 2006 19:45
Nice one butter fingers the trigger zone works a treat be doing more testing on the scripts later.
glyvin101
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Posted: 20th Sep 2006 00:04 Edited at: 20th Sep 2006 00:05
hey man just DLed it sounds great, gunna start experimenting. What are the rules for using this is say a game we plan to sell just out of curiousity

Glyvin101

edit : sorry did not read the license, shame on me
Meako
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Posted: 20th Sep 2006 02:16
Yay!! Thanks, now finally I can have allies in my game instead of making a cheap "everyone was killed but yousss kill dem all even though trained guards killed everyoness". The AI is great!

Give a man some bullets, and he'll, ah blah blah.
FredP
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Posted: 20th Sep 2006 04:43
I have downloaded the new beta and I will e-mail you some feedback as soon as I can.

Jonno
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Posted: 20th Sep 2006 09:49
Sounds great...can't wait to test it.

Lukeirado
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Posted: 20th Sep 2006 18:34
Butterfingers,

I am new at FPS creator, just bought it, and I am trying to add allies to my PC game.

I followed all the instructions. My ally follows me fine, but he doesnt shoot anywone.

What should I do?

"My life flashed through my eyes... It was really boring."
Sniper fire
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Posted: 21st Sep 2006 03:36
Hey this is really cool. the allies are cool


Fer Shizzle

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