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FPSC Classic Models and Media / what are the reccomended polygon counts for fpsc?

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apt productions
18
Years of Service
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Joined: 8th Aug 2006
Location:
Posted: 16th Sep 2006 04:21
well are the polygons tiangular or squares?
also will 1500 triangle polies be to much for an fps gun?
id like to the recomended poliecounts for:
third person view guns:
fps view guns:
characters:
static objects:
levels:
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 16th Sep 2006 05:09
i think the character are about 2000.

I think you want to shoot fo 3000 or less unless there will be a bunch on the screen.

I think 8000 or something like that will crash fpsc.

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apt productions
18
Years of Service
User Offline
Joined: 8th Aug 2006
Location:
Posted: 16th Sep 2006 23:15
oh ok, thanks

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