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TGWDNGHN
22
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Joined: 2nd Oct 2002
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Posted: 13th Oct 2002 00:20
Can someone give me a code snippit in which it shows you how to load a gun (a cylinder will do) and load up x number of bullets and manipulate those bullets?

NOTE: x meaning as many bullets as I want...some guns fire faster then others...
Milamber
22
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Joined: 27th Sep 2002
Location: Australia
Posted: 13th Oct 2002 01:03
You'll have to set some kind of limit on the number of bullets you have at one time, and keep an array of data for their velocities.

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
TGWDNGHN
22
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Posted: 13th Oct 2002 02:04
duh...of course you have to do that...but I want the code snippit itself for I have never done it before

QuothTheRaven
22
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Location: United States
Posted: 13th Oct 2002 02:11
I wrote this off the top of my head, it should work, give it a try, it'll shoot 10 bullets repeatedly.



am I missing anything? That should work.
Milamber
22
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Location: Australia
Posted: 13th Oct 2002 02:18
Neat. Didn't think of doing it that way .

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
QuothTheRaven
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Location: United States
Posted: 13th Oct 2002 02:30
yeah, I was going insane trying to figure out a machine gun code. I stayed up all night and failed a history quiz drawing charts of where a bullet would be and if you were able to shoot the next one and when, then i thought of this and got really happy, cuase its waaay more simple than I had ever imagined.

That code does work right? The only problem with multiple bullets is that the game will lag with so much collision detection.
Milamber
22
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Joined: 27th Sep 2002
Location: Australia
Posted: 13th Oct 2002 04:23
Haven't tested, but it should, so if it doesn't, you've found another bug.

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
TGWDNGHN
22
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Posted: 13th Oct 2002 21:03
BUGS! and not only that but i recommend you use an array for EVERYTHING in a games so you can change the laue of one thing without affecting another...for example...

without array:
I want to change the number of bullets for my player...but I can't increae it because an object with that number (lets say x+1)is already made...
array: my code has many algorithms with arrays so that if want to increase the number of bullets the proggram will handle the rest of the objects
Stupid example: I want to increse the number of bullets from 10 to 1000...arrays will take care of everything.....


hard to explain but thats the way it is...can someone please give me a WORKING piece of code WITH arrays?

(you did a nice job though...)

QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 13th Oct 2002 23:30
you wouldn't have to worry about it being already made if you simply made a reserved area of numbers for bullets and set a max limit, say a number between 1 and 1000. An array would make it overly complicated...

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