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FPSC Classic Models and Media / [LOCKED] can anyone make cars?

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The paradox
18
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Joined: 21st Aug 2006
Location: i dont know because i dont have eyes
Posted: 17th Sep 2006 05:35
i know i model pack 2 or 1 has a humvee did anyone make a car becides a humvee?

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 17th Sep 2006 08:08
There are some vehicles available if you search for them.
Off the top of my head I know there is a van.
There may be more.

The paradox
18
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Joined: 21st Aug 2006
Location: i dont know because i dont have eyes
Posted: 17th Sep 2006 17:03
can u control the vehicles?

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Connor Higgins
User Banned
Posted: 17th Sep 2006 17:05
Nope

super cool timmy turner has fairy godparents and i am not a mad science teacher i am a real boy so FAIRIES!!!!!!!!!!!!!!!
addictinit
18
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Joined: 22nd Aug 2006
Location: my house
Posted: 17th Sep 2006 17:14 Edited at: 17th Sep 2006 17:15
Quote: "i know i model pack 2 or 1 has a humvee did anyone make a car becides a humvee?"

i had the humvee 2 start with but it only had the .x and .dds, but with the entity maker,
+ i got it 2 turn every time i hit it when i made it into a charactor but that was all

The paradox
18
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Joined: 21st Aug 2006
Location: i dont know because i dont have eyes
Posted: 17th Sep 2006 17:14
is there a script that will let u control it?

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Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 17th Sep 2006 17:17
NO! (caps off)


Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 17th Sep 2006 17:18
nay.

psionic has an audi tt which i think someone made fpsc ready


addictinit
18
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Joined: 22nd Aug 2006
Location: my house
Posted: 17th Sep 2006 17:20
if u mean sit inside and drive u could probably do that some how, with some sriped and by makeing it into a 'gun' with te inside,
just make it so when u change weapons u get out, and make fire a horn or something, + u would need 2 make it so the run speed gose up and there is no foot steps when u equipt it as well, and much more i dont know anything about scripting so i cant do any thing
just pay some1 ,good, so money and they'll do it!

Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 17th Sep 2006 17:26
yes, because cars can strafe...


addictinit
18
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Joined: 22nd Aug 2006
Location: my house
Posted: 17th Sep 2006 17:29 Edited at: 17th Sep 2006 17:31
u would need 2 do alot of scripting if u wanted 2 make a car move properly
EG. block strafe!
speed
shooting
putting away!?
etc.

alot

Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 17th Sep 2006 17:31
yes, but it would require editing the source, not scripts


addictinit
18
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Joined: 22nd Aug 2006
Location: my house
Posted: 17th Sep 2006 17:33 Edited at: 17th Sep 2006 17:41
whatever as i sayed i know nothing about scriping or what it dose and doose, and dont doose...
i was just thinging of ways u might be able to do it
im guna shut up now!

Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Sep 2006 17:51 Edited at: 17th Sep 2006 17:54
I love it when I come in with a random script that people won't ever try to implement... This includes the so said to exist 'scancodekeypressed' appearently implemented in version 1.03.

use on a character entity named "car" (exact case)

:state=0:state=1
::plrmoveto=car
:state=1,scancodekeypressed=30:rotatey=-5
:state=1,scancodekeypressed=32:rotatey=5
:state=1,scancodekeypressed=17:movefore=5
:state=1,scancodekeypressed=21:movefore=-5

for the best effect increase speed to 250.
Note: You might need a 'coloff' to get it to work, but that would allow the player to travel between walls, possible collision detection needed (raycasting).
Note: I only tested this in V1.0 using ::plrmoveifused and adding an ifused value into the entity, not sure if the moveto works, but it should.


of course if the scancodekeypressed doesn't work it would look like this

:state=0Some Hud Code [left])
:state=0Some Hud Code [right])
:state=0:state=1
::plrmoveto=car
:state=1:hudshow=left,hudhide=right,state=2
:state=2,plrusingaction=1:rotatey=-5
:state=2,plrusingaction=0:movefore=5
:state=2,random=15:hudshow=right,hudhide=left,state=3
:state=3,plrusingaction=1:rotatey=5
:state=3,plrusingaction=0:movefore=5
:state=3,random=15:state=1

and yes, the gun is still stuck on the player...

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 17th Sep 2006 18:18
and this paradox, would be an example of an invalid question. If you had searched the scripts forum, you would have discovered that this topic has been flogged to death like a (maybe I wont type that after all).

addictinit
18
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Joined: 22nd Aug 2006
Location: my house
Posted: 17th Sep 2006 18:22
i just tryed merranvo's script thingy, dont quite know what was ment 2 happen but first it moved forward a bit then i did someing tested the game again and it moved every time i shot it. could come handy
thx merranvo

Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Sep 2006 21:45 Edited at: 18th Sep 2006 02:14
uhh... strange... you should have teleported to the entity (you DID rename the entity car right?)

Might have to use ::plrmoveifused

Basically what it does is teleports you to a moving object. In this way the player's controls are frozen. I HAVE tried this many many times in V1, and it allways worked. Mind you people refused my idea because they wouldn't spend the time to get it to work (editing the fpe) or liked preaching vehicals were impossible.

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.
FPSC rocks
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Joined: 6th Sep 2006
Location:
Posted: 19th Sep 2006 20:08
lol

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The paradox
18
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Joined: 21st Aug 2006
Location: i dont know because i dont have eyes
Posted: 20th Sep 2006 23:08
sorry guys

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