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Geek Culture / Downward compatiblity of compiler versions

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bobj
21
Years of Service
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Joined: 2nd Jul 2003
Location: North Carolina, United States
Posted: 20th Sep 2006 02:27
Developing a large game takes many months, even years to complete with a small team. I try to upgrade to new versions when posssible but some upgrades cause problems. I have been asked why don't I upgrade. My answer is I can't due to the compatibilty issues. There is no solution to this. It's bad when you hire someone to make a model or something and they are using a version that is not compatible with the version the game is being made from. I have made games that took close to two years to complete and the one I'm doing now is close to completion after about two years. I'm using version 5.8. I tried 6.2, but it blows it away. I guess I'm just blowing off some steam. I can deal with it however.
jinzai
18
Years of Service
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Joined: 19th Aug 2006
Location: USA
Posted: 20th Sep 2006 03:45
Which is why most big houses have programmers to take care of those issues....formats/tools/etc.

RGR...you will deal. That is another thing indies have to do...the stressing of 70 people. (Now, why can't we get some code to do that for us?)

Gotta go....starting work on my Prilosec.dll
OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 20th Sep 2006 11:05
Quote: "I'm using version 5.8. I tried 6.2, but it blows it away"

Indeed - 6.2 is great. But it sounds like you want to give your programming rivals a chance to produce something better.

Dont let them!

Take the bull by the horns, shove it in a china shop and slap programming rivals around with a bit of 6.2 goodness.

You wont regret it.

Then, you could put the cat amongst the pigeons and tell them how you did it.

Wibble
Nicholas Thompson
20
Years of Service
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 20th Sep 2006 11:11
Quote: "I tried 6.2, but it blows it away"

That is a short way of saying "They fixed a bug which I didn't know my program was using!!".

What exactly is 6.2 breaking in your game? I've had zero problems with it!

[center]
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 20th Sep 2006 11:18
One major issue with recent updates is advanced terrain, the terrain keeps changing to the point that I can't be bothered using it anymore and plan to develop my own system, at least then you know where you are .

If your game uses advanced terrain, then I suggest doing something similar, maybe look into memblock terrains, but really the only major problem I've seen in 6.2 is that.

''Stick that in your text and scroll it!.''
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 20th Sep 2006 13:24
I would imagine the biggest problem is the DBO file format, which kept changing between releases. Maybe rebuilding the models is a quick fix? By that, I mean importing the 3DS / X file and saving again as dbo.

Other than that, I haven't had any major upgrade issues that couldn't be fixed by tweaking a parameter here and there.



bobj
21
Years of Service
User Offline
Joined: 2nd Jul 2003
Location: North Carolina, United States
Posted: 20th Sep 2006 23:30
Yes it could very well be the terrain causing the problem. If the terrain shifts all the objects are out of place, and that's my problem.

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