hey guys. everytime i do the text pop up thing it just shows a bullet object the entire time. i can't even get it to pop up when i step in the trigger zone it's just up the whole time. i'm using this script
[;Created by Benjamin Aeilkema
;Header
desc = game conversation
;walk up to an character and he will display a message. Walk away and the message will dissappear.
;walk up to the character again and a different message will appear. Walk away and the message will dissappear.
;walk up to the character once more and a different message will appear. Walk away and the message will dissappear.
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=[path to your image with text1],hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=[path to your image with text2],hudname=talk2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=[path to your image with text3],hudname=talk3,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=160:rotatetoplr
:state=10,plrdistwithin=60:rotatetoplr,sound=[path to a sound],state=20
:state=20,plrdistwithin=60:rotatetoplr,hudshow=talk1,hudfadeout=talk1,timerstart
:state=20,timergreater=100:state=30
:state=30,plrdistwithin=160:rotatetoplr
:state=30,plrdistwithin=60:rotatetoplr,sound=[path to a sound],state=40
:state=40,plrdistwithin=60:rotatetoplr,hudshow=talk2,hudfadeout=talk2,timerstart
:state=40,timergreater=100:state=50
:state=50,plrdistwithin=160:rotatetoplr
:state=50,plrdistwithin=60:rotatetoplr,sound=[path to a sound],state=60
:state=60,plrdistwithin=60:rotatetoplr,hudshow=talk3,hudfadeout=talk3,timerstart
:state=60,timergreater=100:state=2
:state=2,plrdistfurther=60:state=10
;End of Script]
as you can see it was made by Benjamin A.
someone help. preferably Benjamin A given that he made the script
Fer Shizzle