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FPSC Classic Scripts / Free Script Pack :: Characters & Objects :: Beta #2

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xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 13th Oct 2006 00:04
Airslide,

I have attached a video of your AI Beta 2 in action. This happens alot. I thought this would be more helpful than trying to describe it.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

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Airslide
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Location: California
Posted: 13th Oct 2006 02:12
Are you using 2.1?

I think that it is a problem with how FPSC makes player markers for enemies to follow. Can you upload the FPM so I can test it out?

I'll look into it. I think I updated one script with what was supposed to be a fix to this but since I have multible scripts it might not be in the 'findplr' script.

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Candle_
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Joined: 29th May 2006
Location: kindergarten
Posted: 16th Oct 2006 01:14
Thanks Airslide, your scripts rock.

Airslide
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Location: California
Posted: 16th Oct 2006 03:01
Your welcome

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the fps gamer
18
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Location: Home...
Posted: 25th Nov 2006 11:33
can i use it for commercial use ???

soon i will give up a link for my fps game website
Airslide
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Location: California
Posted: 25th Nov 2006 19:09
Sure, just put me in the credits

And I'd like to see your game when your finished

MK83
FPSC Reloaded TGC Backer
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Location: Greeneville, TN
Posted: 26th Nov 2006 00:05 Edited at: 26th Nov 2006 00:08
Hey, Airslide, I've been messing around with your strafe script. I have to say I love it. I haven't put it in a game or anything. Just testing it out. I have the general standard, find_plr, shoot, and strafe. is that all of them or am I missing some?

Keep up the great work.
BTW I'm useing 1.04 RC2, No problems with any of your scripts.

EDIT: I just found your new ones, beta 2a, I'll get back to ya. Thanks.


http://www.mk83productions.com http://www.freewebs.com/mk83
Airslide
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Location: California
Posted: 26th Nov 2006 00:08
Look in the showcase, it has the latest version. Make sure you have no thing in the shoot script and General Standard in the main

MK83
FPSC Reloaded TGC Backer
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Posted: 26th Nov 2006 01:14
I'm just starting to mess around with scripts. I have a question for you. You say put General Standard in the main. ok, I got that. Where do I put, say, shoot, strafe, etc?


http://www.mk83productions.com http://www.freewebs.com/mk83
FredP
Retired Moderator
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Location: Indiana
Posted: 26th Nov 2006 01:27
Quote: "You say put General Standard in the main. ok, I got that. Where do I put, say, shoot, strafe, etc?"


You don't put the others anywhere.
The general standard script calls the other ones when they are necessary.

MK83
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Posted: 26th Nov 2006 01:31 Edited at: 26th Nov 2006 01:49
Thanks Fred.


EDIT: Great work Airslide. Thats so cool. Thanks.
BTW does this replace your previous script?


http://www.mk83productions.com http://www.freewebs.com/mk83
Airslide
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Location: California
Posted: 26th Nov 2006 03:44
You mean this one or the one in the showcase? This replaces beta 1, but the showcase is the latest version.

MK83
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Posted: 26th Nov 2006 04:23
I got beta 2a. thats the latest. right? Thanks.


http://www.mk83productions.com http://www.freewebs.com/mk83
Airslide
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Posted: 26th Nov 2006 04:27
No, the latest is Beta 3, located in the Showcase forum Beta 4 is coming soon, with the keypad script and new enemie scripts designed for specific situtations rather than the current 'attempt it all in one' package.

MK83
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Posted: 26th Nov 2006 05:32 Edited at: 26th Nov 2006 05:39
I got it straight now. Thanks. Can't wait for Beta 4. I'll keep an eye out for it.


http://www.mk83productions.com http://www.freewebs.com/mk83
MK83
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Posted: 26th Nov 2006 05:55 Edited at: 26th Nov 2006 05:56
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1029284 here it is. Hope its ok that I put that link here.


http://www.mk83productions.com http://www.freewebs.com/mk83
Airslide
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Posted: 26th Nov 2006 06:32
No problem.

RedneckRambo
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Location: Worst state in USA... California
Posted: 27th Nov 2006 06:51
Airslide, you and Butterfingers and Merranvo (les horribres i believe) and LEE BAMBER and all the mods are the uber tightest people on the planet.

(Lee gets caps cause he's the lead developer)

I love butter
Airslide
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Posted: 27th Nov 2006 16:07
Um...thanks I guess

Gam3r
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Posted: 30th Nov 2006 02:03
could you possibly make an ai that runs along waypoints and attacts?

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flashing snall
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Location: Boston
Posted: 30th Nov 2006 03:35
Ga, sorry, i would have posted, but i havent seen this one around! is is possible to have more than 2 baddys yet? I just got model pack 5, and im attempting a serious game... (sam)


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroup.be/
Airslide
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Location: California
Posted: 30th Nov 2006 03:42
@Flashing Snall - check the showcase, latest version. Also, you can have more than two enemies in the newest update, still works best if you turn off physics and spawn them with a trigger marker.

@Gam3r - You mean like the one moving from cover to cover? Or use waypoints and then attack?

Gam3r
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Posted: 30th Nov 2006 04:34
waypoints and attack

The Beta Cell Website
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http://tbc.redlime.org

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