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Newcomers DBPro Corner / a basic pong game for beginners to mess around with

Author
Message
whipped6
18
Years of Service
User Offline
Joined: 31st Aug 2006
Location:
Posted: 23rd Sep 2006 19:24
heres a basic little pong game for you beginners well for us im a beginner to... lol but i got it from a friend it helped me out i hope it does the same for you to

rem HIDE THE MOUSE AND LIMIT THE SYNC RATE TO 40
hide mouse:sync rate 40
rem MAKE THE PADDLES, BALL AND FLOOR
make object box 1,1,1,3:color object 1,rgb(255,0,0)
make object box 2,1,1,3:color object 2,rgb(0,255,0)
make object sphere 3,1:color object 3,rgb(0,0,50)
make object box 4,10,0.1,10:position object 4,0,-0.55,0
rem SET THE BALL ANGLE TO 90 DEGREES
balla#=90
rem START THE MAIN LOOP
sync on:do
rem SCORING
if ballx#>6 then player2score#=player2score#+1:ballx#=0:ballz#=0:balla#=270
if ballx#<-6 then player1score#=player1score#+1:ballx#=0:ballz#=0:balla#=90
set cursor 300,50:print player2score#
set cursor 320,50:print "-"
set cursor 340,50:print player1score#
rem BALL MOVEMENT
ballx#=newxvalue(ballx#,balla#,0.3):ballz#=newzvalue(ballz#,balla#,0.3)
rem PLAYER 1 PADDLE MOVEMENT
IF upkey()=1 and player1pos#<3.5 then player1pos#=player1pos#+0.5
IF downkey()=1 and player1pos#>-3.5 then player1pos#=player1pos#-0.5
if upkey()=1 and ballx#>4 and ballx#<4.5 then balla#=balla#+8
if downkey()=1 and ballx#>4 and ballx#<4.5 then balla#=balla#-8
rem PLAYER 2 PADDLE MOVEMENT
IF keystate(17)=1 and player2pos#<3.5 then player2pos#=player2pos#+0.5
IF keystate(31)=1 and player2pos#>-3.5 then player2pos#=player2pos#-0.5
if keystate(17)=1 and ballx#<-4 and ballx#>-4.5 then balla#=balla#+8
if keystate(31)=1 and ballx#<-4 and ballx#>-4.5 then balla#=balla#-8
rem BOUNCING
if ballx#>4 and ballx#<4.5 and ABS(player1pos#-ballz#)<1.5 then balla#=360-balla#
if ballx#<-4 and ballx#>-4.5 and ABS(player2pos#-ballz#)<1.5 then balla#=360-balla#
if ballz#>4 or ballz#<-4 then balla#=180-balla#
rem MAKE SURE balla# IS LESS THAN 360 AND MORE THAN 0
balla#=wrapvalue(balla#)
rem POSITION OBJECTS
position object 1,5,0,player1pos#:position object 2,-5,0,player2pos#
position object 3,ballx#,0,ballz#:yrotate object 3,balla#
position camera 0,10,-10:point camera 0,0,0
sync:loop

game creator
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 24th Sep 2006 10:36
hey, this is quite good
better than my sort of games anyway!


perfection is not achived, it is earned.
Ginga
18
Years of Service
User Offline
Joined: 3rd Jul 2006
Location: Dorset, England
Posted: 24th Sep 2006 16:37
@ Whipped, dont wanna moan, but can u PLEASE put the code inside the 'code' box. [ code] [/ code] (without the spaces)
whipped6
18
Years of Service
User Offline
Joined: 31st Aug 2006
Location:
Posted: 24th Sep 2006 17:39
ops im sorry ginga here you go



game creator
Link777
17
Years of Service
User Offline
Joined: 28th Sep 2006
Location:
Posted: 28th Sep 2006 08:09
I made an updated version with a menu and stuff. =)

(This is my first post on the forums and my second day using DB.. nice to meet everyone..)



Tell me what you think, please. :o

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