the level of violence portrayed in games is propertional to the power of the technology driving the game, as the games become more 'simulation' orientated they will naturally become more realistic, till we reach the point where a virtual rape on screen could be almost as graphic as the real thing on film. Back in the day game characters were non convincing looking blobs of cartoony coloured pixels that could not even be remotley compared to real life. As the technology progresses the level of relism will follow. its as simple as that, anything a depraived mind can come up with, will at some point in the future become a video game. the further into the future you look the more graphically and physically accurate the simulation of characters and events will become, this is an unstoppable force and is a direct result of the evolution of technology, and what it makes possible to do on screen.
I suppose if i was asked to work on some uber violent game that involved graphically human on human violence, I would have to accept it. It's the natural progression of video games, however the word game is actually becoming more and more irrelevant as the games dive deeper into simulation territtory.
We will soon reach a point where the moral masses will freak out at what the technology is capable of, but we have to protect ourselves from ourselves to a certain degree by limiting the availibility of these games to younger more easily influenced people, we especially have to look out for kids who have social issues and start to live the game. take a look at the role playing that goes on with TV shows and their nutjob fans that dress the same as their on screen heroes, and even adopt manerrisms and other charater traits. the more realistic the character becomes the greater the influence it can have on a mentaly sensative person. We assume that people over the legal age are mostly sensible, but that's just not the case. take a look at the amount of people with social and mental issues who can also immerse themselves in the virtual worlds of violence the new tech makes possible, its reasonable to assume that a number of these individuals will be affected by the game content and events, mabey to the point of living out their fantasy.
For the vast majority of us, violence in games will have no real impact on our lives, its keeping this technology (which is also aimed at kids on a different level) out of their reach and the reach of people who it's likley to effect.
Would it be unreasonable to restrict what a consumer can buy or play on the grounds of their mental state and wether they are likley to develop some form of psycosis, or sociopathic tendancies in the future, can we be 'graded' this way?
This subject is far bigger than right, wrong and moral issues. its a subject of mental health and stability in a world thats headed for simulation induced sensory overload.
None of my games have featured human characters or violence of that nature, for me video games are fast action arcade fun games. the new so called games are anything but games, they are in fact simulations of real stuff in real scenarios, a far cry from the pixel blasting of the early 80's. once you cant tell the difference between film and realtime simulation, we'll be at a very strange place morally speaking.
PS i admit to actually enjoying a bit of head smashing in a simulation style game like GTA. these games in the hands of responsible people are quite safe......now where's the chainsaw, i'm going shopping.
Ohd Chinese Ploverb say : Wise Eskimo, not eat yerrow snow.