Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Head Problem in DBC

Author
Message
Saiochi
18
Years of Service
User Offline
Joined: 17th Sep 2006
Location: Under your bed
Posted: 29th Sep 2006 00:30 Edited at: 29th Sep 2006 00:37
I modelled a head in blender, and exported it as a *.x file, but when I load it into a program, half of the polygons on the face aren't drawn.. Should I export the file to .3ds or what?

EDIT: .3DS doesn't work.

If you have X-ray vision, can you see through your own eyelids?
H4ck1d
18
Years of Service
User Offline
Joined: 27th Dec 2005
Location: Yes
Posted: 29th Sep 2006 01:02
which half of the polygons aren't drawn?

Saiochi
18
Years of Service
User Offline
Joined: 17th Sep 2006
Location: Under your bed
Posted: 29th Sep 2006 02:22
The half not facing the camera usually, would a pic help here?

If you have X-ray vision, can you see through your own eyelids?
H4ck1d
18
Years of Service
User Offline
Joined: 27th Dec 2005
Location: Yes
Posted: 29th Sep 2006 04:39
Yeah, a pic would be great. Thanks

Latch
18
Years of Service
User Offline
Joined: 23rd Jul 2006
Location:
Posted: 29th Sep 2006 04:50
Hello,

Try my Blender DBC export script. I wrote specifically for DarkBASIC Clasic:

http://www.anzwers.org/free/blenderdbc/

Also, before exporting your model you may want to try recalculating the outside normals in Blender [CTRL] + N

Enjoy your day.

Login to post a reply

Server time is: 2024-09-25 09:36:07
Your offset time is: 2024-09-25 09:36:07