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FPSC Classic Scripts / Enemys actions delayed when using Trigger Zone

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JTheMan
18
Years of Service
User Offline
Joined: 6th Jul 2006
Location:
Posted: 29th Sep 2006 07:18
I'm making a basic WW2 shooter and since I have multiple enemies in level 1, I wanted to use Trigger Zones to spawn enemies. I have about 15 enemies and they should attack when player enters a trigger zone. For example : I have a zone just outside a door, and when I step into it, enemys behind the door should start shooting and taking cover. That they'll do, but with 5-10 sec. delay! If I get close, or start shooting they'll react faster. And this happens almost every spawned enemy. Some have waypoints and some not. Also I have Empty's update and Sensei AI. Scripts I'm using: shoot.fpi, takecover.fpi(sensei), shootclose.fpi and chase.fpi. Does all of the enemys have to have waypoints?
The chase -script works perfectly (Player enters a Trigger Zone and enemy is spawned behind, starting to shoot and chase), 2 of the takecover -scripts is working too, but these enemys don't use trigger zone. Also, I have to enemys guarding a door and they don't use trigger zone either. Delayed also about 5-10 sec.

Sorry about long post. Just trying to describe my problem as good as possible.
Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 1st Oct 2006 04:35
Make sure you have the rate of fire set to 1. and try increasing the view cone angle.

Nue B. or not Nue B. That is the question.

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