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Geek Culture / Arvoch conflict on 3dgamers site

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The admiral
22
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Joined: 29th Aug 2002
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Posted: 30th Sep 2006 04:09
Arvoch conflict is on 3dgamers site this is a dbpro game made by the same guy who made star wraith and the other games in the series. Its great to see some quality stuff getting out there.
http://www.3dgamers.com/news/more/1096485966/ link to the story.

The admiral
Steve J
18
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Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 30th Sep 2006 23:56
Those planets look amazing for realtime!

http://phoenixophelia.com
Steve J, less, and less Controversial!
The admiral
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Posted: 1st Oct 2006 02:30
It is an immpressive peice of work for dbpro.

The admiral
Cian Rice
20
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Posted: 2nd Oct 2006 00:34
It looks really nice, but I'd like to see him/them make something in a different genre for once.

The admiral
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Posted: 2nd Oct 2006 02:51
Yeah its true hes got the skills im sure he could pull off an fps or an rpg heh.

The admiral
Agent Dink
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Posted: 2nd Oct 2006 02:58
His stuff looks...ok. You could push alot more graphics in a space fighter sim, though it is gameplay that matters, and I played one of his older demos. It was pretty good, though I like space fighters with alot of team chatter and dialogue, which the demo had none of.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Steve J
18
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Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 2nd Oct 2006 03:13
Same Agent Dink. So I decided to make my own. But work sucks. Too little time to do anything seriously good=(

http://phoenixophelia.com

Steve J, less, and less Controversial!
Agent Dink
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Posted: 2nd Oct 2006 04:57
Quote: "Same Agent Dink. So I decided to make my own. But work sucks. Too little time to do anything seriously good=("


Heh, I know what you mean. I think it's probably pretty tough to make a REALLY good space fighter. The AI needs to be good, but most importantly is the storyline, and mission layouts. They need to keep the player busy with some variety and changes as the game progresses, to make them wonder what is going to happen next. There are alot of bum space fighter games, and only a handful of really exceptional ones. Of all that I have played I would say that Descent Freespace 2 is my favorite single player space fighter. It had a very engaging storyline and was fairly suspenseful. It offered some fun challenges, and for the time it had some very nice graphics and AI.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
The admiral
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Posted: 2nd Oct 2006 11:35
I thinks its pretty good guys I havnt seen many people produce graphics that good out of here.

The admiral
SFSW
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Posted: 4th Oct 2006 19:50 Edited at: 4th Oct 2006 19:50
Quote: "His stuff looks...ok. You could push alot more graphics in a space fighter sim, though it is gameplay that matters, and I played one of his older demos. It was pretty good, though I like space fighters with alot of team chatter and dialogue, which the demo had none of."


I hope you won't be too hard on me for the those games I made half a decade ago

Arvoch is much more recent and does provide things like a high level of radio chatter, objectives beyond combat, the first full 3D cockpit for a space-sim, seamless planetary descents, and some other things. It's certainly no super computer showcase, but that's intentional. A lot more info about it is available at this link, if you're interested:

http://starwraith3dgames.home.att.net/arvoch/index.htm

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 4th Oct 2006 20:31
I played the demo and thought the graphics were alot better than previous games in the series, still some z clipping issues though, and did you ever get anywhere with your port to dbp idea? cause with some shaders on the planets and such it would add alot more quality in no time.

I still think the graphics could do with a redo 'cause when looking at initial screenshots of each game they kinda do look similar, and please change the star backdrop, its so repeating that it's almost annoying :/, the effects are pretty cool though, shield effects could be cooler(look at sg1/sga ), And i too will be working on a space game similar to yours, however it will be online only, should be fun stuff to make .

Hallowed are the ori.
Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 5th Oct 2006 00:03
Very nice. I think there should be some sort of hud for when you're in the 3rd person mode though... That's how I always played the other games in the series... (2,3, and the Reneviction & Evochron demos, which unfortunatly I all sucked at, despite how fun they were)

I love how the planets in this one really feel like planets, although they still could use a lot of work once you're on them if you ever plan to put more emphasis on planet exploration. Overal really good though. The graphics in Arvok are like next gen compared to Evochron, although cosidering you pulled all this off in dbc, you should definitly go pro. I bet you could make something that really was completely next gen if you did.

If I didn't completely suck at space sims, I'd buy this right away. As it is, if I get better at them anytime soon, I'll definitly be buying this.

Steve J
18
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Location: Vancouver, Washington
Posted: 5th Oct 2006 00:44
@SFSW: How did you do the planets? Are they spheres or just billboarded objects?

http://phoenixophelia.com

Steve J, less, and less Controversial!
Jrock
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Location: Riven
Posted: 5th Oct 2006 01:10 Edited at: 5th Oct 2006 01:11
I would imagine they wouldn't be spheres or the poly count would be incredibly high.

That looks pretty awsome though, saw some nice lens flare in one screenie (I think).

Ok the mods got rid of my sig...
SFSW
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Posted: 5th Oct 2006 01:35 Edited at: 5th Oct 2006 01:36
Sorry for the late reply, I don't usually check this forum very often. If you have any direct questions for me, feel free to send me an e-mail ( http://starwraith3dgames.home.att.net/contact.htm ).

Details on design decisions I've made (explaining the 'why's'), development tools, and methods are discussed at length in the developer section of my forum and if there's something I haven't posted about, I'd be happy to answer questions in e-mail.

Quote: "@SFSW: How did you do the planets? Are they spheres or just billboarded objects?"


They are relatively high poly spheres and get more detailed the closer you get to them. You can also descend into them and approach their surfaces, complete with effects for atmospheric burn, drag, lift, and the mesh deformation system that gradually fades in texture details and modest 'hills' as you descend. It's a system started in Evochron Alliance and I'll likely continue to expand on it in the future.

Cian Rice
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Posted: 5th Oct 2006 03:00
SFSW: Will you please make a game in a different genre? I love your games, but I want to see what else you can do!

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 5th Oct 2006 08:27
I get a 'Forbidden' message when I click on the 'I accept' link for the forums.

Hallowed are the ori.
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 5th Oct 2006 12:00
So, are you still using DB 'Classic' or have you decided on a new language yet ?

Visit my web site to download Humans On A Planet & BallZ

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