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FPSC Classic Scripts / Waypoint help

Author
Message
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 1st Oct 2006 00:14 Edited at: 1st Oct 2006 00:14
Hey,
I need someone to make a script for me pretty please.

Its for a character entity. I want it so when the character sees the player winthin a certain distance, it starts following waypoints. And when it cant see the player it stops and stands still. Also, when the waypoints have finished, instead of reversing, I want them to just go static and look at the player.

Thanks a bunch.

Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 1st Oct 2006 02:04
I would also like to add, if someone DOES actual do this for me and shows me soem video footage of the script working. I will pay some cash using paypal.

Any takers?

Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 1st Oct 2006 03:56
keep your money pal.

have the character following waypoints, but set to Always Active=no
he/she won't move until you're within range. If you're using the pace.fpi script just go in and remove the state where it says reverse waypoint and place rotatetoplr. You may want to "save as" something else incase you want the pace.fpi script later.

that's about it.

Nue B. or not Nue B. That is the question.
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 1st Oct 2006 04:47
None of that worked. The guy just started spazzing out. Any other ideas?

Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 3rd Oct 2006 19:31 Edited at: 3rd Oct 2006 19:31
I tried myself. I NEARLY got it working but when the enemy got to another waypoint, he stoped until the enmey couldnt see me, then could see me again. The enemy did this on every corner.

What I did was I made the main script load up the (shootplr) script when the player can be see. Then in the shoot script, I had waypoints to follow and used (waypointprev). Then at the end i made it so when the player can not be seen, it loads the main script again.

I have given up on that. I still need somones help.

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