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FPSC Classic Scripts / Update System

Author
Message
skintmix
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location:
Posted: 2nd Oct 2006 22:22
Hey guys

I just wanted to know if it is possible to make an update system for your games. If anyone has ever played Warrock? They used an update client before the game launched to check for updates. Could I do the same thing with my FPS in FPSC, or would I have to do it outside FPSC.

Thanks

-_+
bdgbdg
18
Years of Service
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Joined: 30th Jul 2006
Location:
Posted: 2nd Oct 2006 22:23
You would have to do it outside FPSC.

Project FPS - 71%
skintmix
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location:
Posted: 2nd Oct 2006 22:27
bdgbdg said:
Quote: "You would have to do it outside FPSC."


Could you recommend a program to use to code such a system? And maybe a program language? The first one that came to mind was XML. But that's probably wrong.

-_+
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 2nd Oct 2006 22:59
Any Windows based programming language can do this. Some people here use C based and Visual Basic to write front ends for their games. You would just need to add a routine to check a file on a website and see if that is the same file or file date as the one in the game. If not, then an update is available.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

SimonL
18
Years of Service
User Offline
Joined: 13th Aug 2006
Location:
Posted: 10th Oct 2006 23:40
I can build you a small update system in borland delphi for a small fee and send you the full source to this project!.

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