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Newcomers DBPro Corner / Texturing after a texture

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KamaKase
21
Years of Service
User Offline
Joined: 29th Oct 2002
Location:
Posted: 17th Apr 2003 03:04
In Milkshape I made a cube and textured it. I then made multiples of these, to make a wall. When I decided to make the wall interesting and add abnormalities, I texture object "" away. It textures the object fine. The problem is, when you're far away the normal models blur, however, the abnormal ones don't. I've tried set object and etc object texture (probably wrong though). Could someone tell me how to stop it doing this. Please.
Danmatsuma
21
Years of Service
User Offline
Joined: 2nd Mar 2003
Location: Australia
Posted: 17th Apr 2003 06:16
try the 'set mipmap mode' and mipmapping flag commands, not quite sure, need more info.

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
KamaKase
21
Years of Service
User Offline
Joined: 29th Oct 2002
Location:
Posted: 17th Apr 2003 15:31
The further the wall is the more it blurs for the normal ones. For the walls I texture after loading the model they don't blur.

thx though.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 17th Apr 2003 17:01
I think the function is SET OBJECT TEXTURE, check it out in the help files. The bit you are interestested in is the MIPMAP parameter.

Thanks in advance.
All the Best,
StevieVee

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