Frustum culling is not for hiding objects, that is not its purpose.
Its purpose is to control how many polygons are drawn in the given range using the near and far values and resulting clipping planes and DB does do this very accurately.
If it did hide objects automatically you'd have a right mess on your hands - imaging a camera range of 2500 and an object of 4000 - surely you'd want to be able to see the first 2500 units of it?! If the frustum did what you're assuming it should, the whole object would vanish.
Oh and it's frust
um, not frust
rum!
Cheers,
Rich
"Gentlemen, we are about to short-circuit the Universe!"