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FPSC Classic Scripts / The Decal post..

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Crazy Kamakazi KIller Guy
18
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Joined: 17th Feb 2006
Location:
Posted: 9th Oct 2006 20:33
Decals, if used correctly can be great for making your game better..Only a few questions:

1. Does any1 know how to make a decal apear (when in zone) and play once..I tried but it kept looping, and without transparency

2. Stop a decal when in zone

3. Moving decals? (not moving as in animation, i mean like following a waypoint..)

Thanx!

Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 9th Oct 2006 20:42 Edited at: 9th Oct 2006 20:42
Quote: "1. Does any1 know how to make a decal apear (when in zone) and play once..I tried but it kept looping, and without transparency"


Don't be so lazy. This post was the 3rd down when I searched "decal" on this board. It gives you a script to make a decal appear:

http://forum.thegamecreators.com/?m=forum_view&t=84497&b=23

you may need to note that there are different ways you can Run a decal , open the

scriptbank and look at the decal.fpi it will tell you the 6 ways a decal can be displayed, this will allow you to change the script in the link above so that the decal only plays once.

That's ALL the information you need to cover your first questions. I'm not giving you a straight step by step guide, because I don't want to insult your intelligence, I think you're smart enough to work it out from here...

Quote: "2. Stop a decal when in zone"


pretty much the same as above, but as a line like

plrdistgreater=200:decalfade=100

Quote: "3. Moving decals? (not moving as in animation, i mean like following a waypoint..)"


in the entity bank you can find the FPEs for the decals (in genericdecals ), you will notice that they include the line

ismarker=1

this means that the entity cannot be moved in the game. best bet is to make an invisible entity that follows a waypoint and constantly plays the decal you want to be moving.

peace.

butters

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