Quote: "I want to get into the modelling and level design side of it, but Iam no good with texturing, which puts me down when I try to model some thing, because I know ill have no texture for it when its done."
Texturing is a pain in the uranus for us 3D orientated dudes, things that could augment your texturing.
-Grab a texture generation program, like the demo of genetica or download wood workshop, see how each individual layer is formed and try to apply it to photoshop
-Get Bodypaint 3D, supposed to be the god for 3D texturing, I am trying to win it at the moment and it will come standard with Cinema 4D 10 when released, but bodypaint itself can be intergrated with 3DS Max, Maya and Softimage.
-Wait for my own version of a texturing tutorial based on one in a magazine, hopefully I will succeed in writing, if not, then I'll just host the tutorial itself.
As for books and game making, they are very useful, I have one on 3D Game Programming which is Torque orientated, but I've learnt things applicable to DBP, which I have used.
But if you want more experience, or qualifications, take a course in it, I do believe one of those ICT teaching organisations advertised on TV do game programming, as for modelling and texturing Escape Studios in Soho, London do good 3D courses, and there are photoshop courses around...certainly works out cheaper than uni
Even if you did get 3DStudio Max and pro game programming tools.