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Work in Progress / Tachyon Rush in progress - future racing game

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AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 11th Oct 2006 03:43
Hi All!
I'm currently working on Tachyon Rush, a future racing game.
It's a project based on an already finished DarkBasic game for the Caiman/TPS Contest, named TPS-speed (if you want to have a look at it visit my website for the free full game, link at bottom of the post).
This new project starts from that game engine and my efforts will be focused to create a whole new game with new graphics and gameplay.
Now an image with five racing starships I created
Please let me know if you like them and which one is your favourite:


Visit my new website: http://www.maskedbear.com
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 11th Oct 2006 03:46
Nice stuff!


WarGoat
20
Years of Service
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Joined: 19th Sep 2004
Location: Montreal
Posted: 11th Oct 2006 04:01
looking good, keep up the work, looking forward for more progress.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 11th Oct 2006 05:56
2 & 5 are really great, but the others also look quite good.

The earlier racer is good, but could have used some improvements with steering and track design... The engine effects were great, but definitely have the potential to be amazing.

You make great games, so I'll definitely follow this thread.

The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 11th Oct 2006 07:02
I'm really diggin' those ships man. Lookin good.

Zokomoko
21
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Joined: 23rd Nov 2002
Location:
Posted: 11th Oct 2006 08:20
I'd have to say number.... 4!
excellent models!
The admiral
22
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Joined: 29th Aug 2002
Location:
Posted: 11th Oct 2006 11:38
Looks interesting a good selection of racers keep up the good work.

The admiral
Mr Kohlenstoff
18
Years of Service
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Joined: 7th Jun 2006
Location: Germany
Posted: 11th Oct 2006 13:10 Edited at: 11th Oct 2006 13:18
Looks great, number 2.

I'm downloading the game from your website...

---

Wow, great game, very professional! I'm really looking forward to the new one.

Visit the DBPro - Speed up your game-Thread. http://forum.thegamecreators.com/?m=forum_view&t=88661&b=1
AlexRiva
19
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 12th Oct 2006 00:35
Thank you all for nice comments and feedback

About TPS-speed, I noticed some of you found the steer a little woody. Ok, I'll fix that in Tachyon Rush
Anyway if you go to the settings page you can add points to the left/right steer removing them from thrust or max speed ending up in a more agile ship

I'll add more track variety and stuff on track side

I'm currently working on a Demo version with one track but it's still all messed up, anyway as soon as I have something ready I'll post it here

Visit my new website: http://www.maskedbear.com
Stora tomtefar
19
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Joined: 15th Mar 2005
Location: Göteborg, Sweden
Posted: 12th Oct 2006 10:47
I tried out the game, but the frame rater was but a tenth of what it should be. I guess it was something about 5 fps... Could be my laptop, but I don't think so. Should an ATI X300 along with a Centrino 1.86 GHz-processor handle this game?

www.godhatessweden.com

Good laughter!
King Of All 1
18
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Joined: 4th Jun 2006
Location:
Posted: 12th Oct 2006 14:48
Those specs are well above my PC, and that handled it fine.

I like the game, and (drum roll) number... 2!

I like the asymetrical design
AlexRiva
19
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 13th Oct 2006 01:50
@Stora tomtefar: as King said your PC should run the game well. I tried it on a 1.3 Ghz Athlon with 256Mb ram and Radeon Sapphire 9200 and it ran perfectly.
Probably on your laptop you use shared memory for the X300, and this could cause problems since I use very big textures and if you have a graphic card with shared memory and you have other programs running at the same time it consumes many system memory.
This doesn't happen on a graphic card with dedicated memory (my experience)

Visit my new website: http://www.maskedbear.com
Crazy Ninja
19
Years of Service
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 13th Oct 2006 11:25
Nice! looks like it could be a new F-zero GX. Now that would be awesome! Good luck.

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Mono
19
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Joined: 23rd May 2005
Location:
Posted: 14th Oct 2006 01:21
Nice to see someone is still using DOGA
The textures are really good! How did you manage to texture the models?

Oh, and I like number 4.
AlexRiva
19
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 14th Oct 2006 03:10
HeHe.. but I don't use DoGa, I'm using Anim8or instead, in combination with UVMapper to map the textures and many paint softwares (Ultimate Paint and others) plus a lot of handwork on bmps
Basically I hand make metallic low relief on the bmp where I want to have separate parts as panels on the ships and stuff, then I apply some gradients and grain effects to make it more realistic, then I add some decals and numbers and logos (It's not so simple really but that's the main process )

Visit my new website: http://www.maskedbear.com
The Wilderbeast
18
Years of Service
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Joined: 14th Nov 2005
Location: UK
Posted: 14th Oct 2006 19:58
looks good, those ships look familiar (wipeout pure) but well modelled. keep up the good work!

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