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FPSC Classic Scripts / Kill Sound (Play a different sound depending on amount of kills you make in multi mode)

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Mattlab
18
Years of Service
User Offline
Joined: 10th Oct 2006
Location:
Posted: 11th Oct 2006 17:04
So I would like to create a system that if you get two kills in a row without getting killed the game will play a sound like (Monster Kill) and display the text on screen. Then three kills in a row would play something else maybe like Ludacris and display that on screen. But then if I die everything gets reset and it starts over again.

It's basically similar to the system they have in the Unreal Tournament games except that I don't want to have a time limit where I have to kill another person in a certain amount of seconds for this text to pop up.

Any ideas?

I have the sounds and the text and just need to know how to get it into the game.

Thank you!
Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 14th Oct 2006 04:39 Edited at: 14th Oct 2006 04:44
That sounds possible. using some HUD’s and .wav files you can write a "destroy" script for a certain character in your game. So that when they die the HUD is shown for a few seconds while the sound plays.

For example:



But this is just an example script, you couldn't count your kills so you'd have to choose which characters would do this upon their death...

Nue B. or not Nue B. That is the question.

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