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Geek Culture / Free Sound Design

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TD Boy
18
Years of Service
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Joined: 23rd Mar 2006
Location:
Posted: 12th Oct 2006 13:19
Hey there everyone. A few months back I made a post similar to this one offering free sound design for those who were looking for it. Well, none of that fell through, I landed a gig elsewhere and all seamed lost.

Well I decided to come back and try again! I'm offering free sound design for any designer here on there boards. Some of my work can be found on my portfolio website at:

http://www.pixelatedsound.com/portfolio

Now, there are a few guidelines, and they are as follows:

1. Please have something to show me. Screenshots, playable demo, etc. I don't want to attach myself to an idea.
2. I know its hard to promise, and we hear it all the time, but it must be something that will make it to *atleast* the playable demo phase. I'm doing this for free to bulk up my portfolio
3. Games with limited audio needs (pong comes to mind) need not apply. I'm open to puzzle, shoot-em ups (like Mono) and almost anything else, but if theres little need for unique audio content, then its probably not something I'll want to boast on my portfolio.

Thats pretty much it. Check out my portfolio and respond as you'd wish. You can either reply here or send me an email at kyleinaction@hotmail.com. I look forward to hearing from all of you!

-Kyle B.


Note: None of the music created on the website was composed by me. The music accompanying the video was composed (remixed) by an unnamed artist, and the EP was written and performed by Jamie English. Sadly I am not offering composition services, only design.

-Kyle
Matt Rock
19
Years of Service
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 12th Oct 2006 19:46
Are you talking about sound effects, music composition, or both? We already have someone doing music, but high-quality sound effects are always hard to come by.


"In an interstellar burst, I'm back to save the universe"
Chris Franklin
19
Years of Service
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Joined: 2nd Aug 2005
Location: UK
Posted: 12th Oct 2006 22:45
i need a selection of Car sounds Deacellerate accelerate e.t.c for toyota's ferrai's e.t.c for a commercial project can ya get these? please thanks

I'm back! Great to be back | Watch out for one of my projects soon that will be finished
TD Boy
18
Years of Service
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Joined: 23rd Mar 2006
Location:
Posted: 13th Oct 2006 09:22
Matt: Sound effects. As I stated in my first post I am not offering composition services at this time.

Chris: Does your project have a website? Screenshots? Design Doc? Anything for me to feast my eyes on would be appreciated. Like I said, sound design isn't an easy task and I dont want to put a lot of time into something that I know nothing about, or that could have the potential of never seeing the light of day (nothing personal)

Everyone and anyone is welcome to inquire. I just picked up a gig doing a short film, and if I can pick up a game it will really help round out my portfolio! Thanks a lot.

-Kyle
BluEarth Software
20
Years of Service
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Joined: 13th Nov 2004
Location:
Posted: 16th Oct 2006 15:41
Anyone can get FX, you should compose too, otherwise what your offering in crap-no offence...

Your signature has been erased by a mod because it's larger than 600x120...
Hawkeye
21
Years of Service
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 16th Oct 2006 15:43
Quiet, donkey. Ripping or "finding" sounds is easy, but sound creation is NOT a walk in the park.


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 16th Oct 2006 16:14
Exactly. Anyone can find sound effects for their games from random sources, but they generally sound disjointed and lack cohesion. You really need a decent sound engineer on any game project that you want to be properly polished, so what he's offering is important.


TD Boy
18
Years of Service
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Joined: 23rd Mar 2006
Location:
Posted: 17th Oct 2006 12:39
"otherwise what your offering in crap"

Hmm, perhaps Blizzard, EA, THQ, Raven, Microsoft, UBI, Bungie, Lucas Arts, and all of the other major developers should fire their sound designers, since all they offer is, well, crap

Really, anyone can "find" music, too. Most of the "free fx" that you find online have a low bitrate (usually remarkably low, around 4 or 8) and are of poor quality. Sound effects and dialogue recording seam to always be the last thing designers think about, even though your sense of sound is just as alert as your vision, and makes just as big of an impact on the gaming experience.

"so what he's offering is important."

And free!

-Kyle
Matt Rock
19
Years of Service
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 18th Oct 2006 10:55
The free effects you can find online suck, and if you can't spot their poor quality BlueEarth, then you're in the wrong industry entirely. Low-quality foley work is one of the many things that tends to hinder indie sales dramatically, often because foley artists (yes, TD is an artist) are extremely hard to come by. And most of the sound effects CDs that you can purchase are garbage and intended for marking where real foley is going to be implemented, not for proper title releases. If you're working on any IP for shareware or commercial release, anything that you want people to actually get into, then finding a foley artist should be pretty high up there on your list of priorities. Even if you download sound effects and try to "repair" them using a program like Cool Edit Pro, you're in for some nasty weather and you shouldn't expect your final results to be spectacular by any means.

TD is one of the only foley artists that I know of on TGC. I haven't heard his stuff so I can't rightly say he's good, but I applaud him for going into a field that not nearly enough people are interested in these days.


"In an interstellar burst, I'm back to save the universe"
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 18th Oct 2006 15:48
check out blue earths website. need i say more??

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