I am exactly the oppersite. The controller feels clumsy, it puts too much stress of the thumb and fingers as you move them into unnatural positions. The buttons with squres, triangles, numbers or letters don't mean much to me. The joystick on the other hand does, the hat switch to move the view, main button to fire, first button for missle, then the rest for special functions. Admittedly I have to remember these as well, but more often than not I can program in the keyboard letters into the joystick myself into a pattern that makes more sense. And of cause I still have the keyboard with letters like K for kick, or R for run. Admittedly space isn't make much logical sense for jump, it can be twisted to say the oppersite. But the simple fact of the matter is I've used keyboards, mice and joysticks since my 286 PC, I used them before that for the Atari ST, I certainly used a joystick for the Atari 400, and the keyboard for the BBC Master. I'm not too old to learn how to use a joypad, but the combination of keyboard, mouse and joystick gives a far greater range than the console does. Many games programmed around the controller interface (Such as X3) where horrible interfaces I think. Rather than hitting F1, F2, F3 or whatever for a quick screen, you are forced do select menu, then move to this, select that, and then get to your screen. It's far less efficant, though admittedly there is a certain amount of memorizing to do, but again, there are features I use rarely and features I use constantly. Either way, I still find the controller less usable than the classic keyboard, mouse, joystick combo.
I lay upon my bed one bright clear night, and gazed upon the distant stars far above, then I thought... where the hell is my roof?