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FPSC Classic Scripts / knockback from shots

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Burianu
18
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Joined: 27th Apr 2006
Location:
Posted: 15th Oct 2006 03:52
Is there a script to make the enemy not knock back in distance, but react to getting shot with an animation?

"Hey god, what's the meaning of life?" I asked...
"62" he said...
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 15th Oct 2006 07:46
yea, it involves editing the gunspec of the weapon.
I'm not sure but I think it i basically this.
There's an area called "weapon type" i think.

1 made for pistols doesn't fly back.
2 made for rifles, moves back slightly.
3 made for shotguns and grenades, thrown back.

I'm not sure about this, check out what the colt .45 is for example, and use that number in the weapon you are using.
experiment and post your findings here.

Hope that this helped!

Burianu
18
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Joined: 27th Apr 2006
Location:
Posted: 15th Oct 2006 09:53
Thanks, but what I meen is... Like *pow!* "Owww" *clutch's heart" then falls over or a knock back animation where he stumbles or something...

"Hey god, what's the meaning of life?" I asked...
"62" he said...
Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 15th Oct 2006 16:34
No, not impossible, just very highly improbable


Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 15th Oct 2006 18:41
yes, but you have to animate the character yourself, that is animating, not script work.

Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 15th Oct 2006 21:46
I am half certain that turning physics off for the character fixes this. Only half certain.

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