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FPSC Classic Scripts / Help a Noob

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Hell_Best
18
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Joined: 15th Oct 2006
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Posted: 15th Oct 2006 19:04
I wonder if someone can help me, a'm doing a game when it is a secret agent, i need to have some sort of objektive list. exemple i want to a window come up when i presses o and in the window it says what i need to do. please can some one make i script that is rdy for use? and tell me what i must do to use it? . VERY HAPPY FOR HELP!!
Burianu
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Joined: 27th Apr 2006
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Posted: 16th Oct 2006 09:22
Objektive? a'm? to a window come up? make i script?

LEARN PROPER ENGLISH!!!

But anyway, search Objective or Objectives, I did and found several answers...

"Hey god, what's the meaning of life?" I asked...
"62" he said...
Thraxas
Retired Moderator
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Location: The Avenging Axe, Turai
Posted: 16th Oct 2006 10:09 Edited at: 16th Oct 2006 10:10
http://forum.thegamecreators.com/?m=forum_view&t=65207&b=23

here you will find Benjamin A's talking scripts... with a little bit of editing you can modify them for your needs... then all you need to do is create the objective HUD in your favourite paint program...

or do a search for objectives and find other options...

'Dawn of the Fallen Angel' coming soon(ish)...
Hell_Best
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Posted: 16th Oct 2006 16:54
sorry for my english, i will try to write better next time, and thanks for the tips!
Nue B
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Location: Indy
Posted: 18th Oct 2006 04:47 Edited at: 20th Oct 2006 02:00
good luck

Nue B. or not Nue B. That is the question.
Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Oct 2006 06:54


hudimage=gamecore\huds\conjured\checklist.jpg

...is the path and name of the file for your display.
The path does not show where you actually put your image though because it leaves off languagebank\english
The full path is ...
languagebank\english\gamecore\huds\conjured\checklist.jpg

You don't need the languagebank\english in the script path so leave it out, but that is where the image is at.
That is, if you are using the english version. If not, then look for your language's path in languagebank.

Note too that I used a conjured subfolder in the huds folder.
checklist.jpg is what I named the image file.

As for... hudname=checklist1
That is where you name the hud for the hudshow and hudunshow actions.

hudx=50 ...sets the hud's x location to 50% of screen (middle)
hudy=40 ...sets the hud's y location to 40% of screen (little above middle)

Change these to suit your needs but keep your whole image on the screen.
Going off screen may cause problems.

Hope this helps


Don't forget to visit Conjured Entertainment
Hell_Best
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Posted: 18th Oct 2006 17:33
Ty for the help very much. But is there any list that tells u all codes for differnt buttoms on the keyboard. exemple O=24 (i think)
Hell_Best
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Posted: 18th Oct 2006 17:37
One thing. The script u sended Conjure Entertainment how do i use it? how do i activate it whit a trigger or what?
Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 18th Oct 2006 22:02 Edited at: 18th Oct 2006 22:27
Here is a link to a thread that offers a SCANCODE Reference.

After you have created your checklist image and placed it in the
languagebank\english\gamecore\huds\ folder (in my case it is the english languagebank, yours may differ)
Then here's how to use the script that I posted above....

1) Save the script as an ascii text file with the fpi extension in your scriptbank.

2) Place an invulnerable entity, such as a blood-splat overlay, in your map.

3) Right click the blood-splat to bring up its properties.

4) Change the blood-splat's STATIC MODE to NO.

5) Change the blood-splat's AI MAIN to my script you just saved in step #1.

6) Change the blood-splat's ALWAYS ACTIVE to YES.

That should do it.




Edit

Oh yeah, don't forget to edit the script by changing the path to your image.
IE...
languagebank\english\gamecore\huds\conjured\checklist.jpg

to

languagebank\english\gamecore\huds\yourfoldername\yourfilename.jpg


Don't forget to visit Conjured Entertainment
Hell_Best
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Posted: 19th Oct 2006 20:22
TY VERY MUCH!!
it worked now
Hell_Best
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Posted: 19th Oct 2006 21:15
one more thing... lol. Is there any list that shows u the code numbers for the keyboard buttoms

exemple

:scancodekeypressed=24

i know 24=O
but how can i know what exemple T or E is?
GaMer13
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Location: Into the Universe
Posted: 22nd Oct 2006 20:33
Quote: "one more thing... lol. Is there any list that shows u the code numbers for the keyboard buttoms

exemple

:scancodekeypressed=24

i know 24=O
but how can i know what exemple T or E is?"


You can get the full list here:
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1003449

I like playing games, and making games
Zaibatsu
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Location: Lost in Thought
Posted: 22nd Oct 2006 22:50
I have a question. I require this for my game, but i do not not know how to make an image transparent, so you can see through it, but it's kind of gray and foggy looking?

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"

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