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Newcomers DBPro Corner / texture memory questions

Author
Message
David iz cool
19
Years of Service
User Offline
Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 16th Oct 2006 03:28
hey.

1 how do i check my texture video memory while my game is running?
i want to see how much texture memory my level takes up.

2 one of my textures for my level is a 1024x1024 bitmap.would it be smarter to reduce this to 4 512x512 bitmaps to save texture memory??

indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 16th Oct 2006 04:45



in this snippet look at these functions within the manual
system dmem available()
system smem available()
system tmem available()

change them to suit your requirements as there is a few others iirc.

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