Games have had physics for ages. Space War used Newtonian mechanics. Just because games use an approximation to what happens in the real world, doesn't mean it isn't "physics", it's just a different approximation.
For instance, in many, particularly older games, you will find that objects that go up, do come down, and accelerate downward. They may not rotate freely about all axes, but they will still fall under gravity.
Game physics is limited for one of two reasons: because the system or the coders can't do it (within the time), or as a choice to make the game play a certain way- for example, double jumping, or "air control". A simplified player "physics" model may be more controllable, and a player might get frustrated if "real physics" causes their tyres to shear off when they hit the kerb in GTA.
You'll be able to click on this someday.