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FPSC Classic Scripts / Sound Detection

Author
Message
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 16th Oct 2006 19:14
Is there any way you can have characters react to sound and then make their way to the player?

Such as if I pushed a heavy block off a building and it makes a noise when it hits the floor, could a character detect the sound and look for the player?

Gamz
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: A bubble!
Posted: 16th Oct 2006 21:27
I think this could be done with a trigger zone.

/.,.\-Meh? Everyone loves fat penguins!
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xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 16th Oct 2006 22:16
There is a condition, NOISEHEARD=X is true when the entity hears a broadcast noise from scene.

I haven't played with it to see exactly what it does or what sounds it works with.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Oct 2006 02:45
I think it deals with player noise. But, I never really 'played' with it either. Just auto include it.

And unless fixed in rc 3, the object in triggerzone does not work.

Finally, I hate triggerzones, why are you all obsessed with them? I ask "how to make a guy fly" and you will reply "use a triggerzone". Funny there is no 'script' between that transaction.

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.

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