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FPSC Classic Scripts / scancodekeypressed ingored!

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MTC Music
19
Years of Service
User Offline
Joined: 11th Sep 2005
Location: Montreal
Posted: 17th Oct 2006 02:05
Hi all.

Is there some kind of bug with the "scancodekeypressed" condition? Everytime I try using it in a script, it gets totally ignored

I am still using V1. Is it implemented in version 1?

Thanks for any help!
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Oct 2006 04:41 Edited at: 17th Oct 2006 04:47
no.

If it was I would have seen it long ago when I read parts of the source. It is a recent addition to help TGC Mascot Lee Baumber crap out on making an internal selection system for the Save Load (THANK GOD for that).

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 17th Oct 2006 08:55
Quote: "I am still using V1."


Therein lies your problem.
You need to use V1.03 RC 2 or 3 or empty's mod for the scancodekeypressed command to work.
Before you change from V1 make sure you backup everything and read up on everthing you can find about the three options.
Each has different advantages and disadvantages.

Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 17th Oct 2006 18:57
even when you've done that you still need to add the
key code to the setup txt

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