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FPSC Classic Models and Media / WIP Weapon for Spade...

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Havok
19
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Joined: 29th Jul 2005
Location: In a box
Posted: 17th Oct 2006 04:58
Here is a WIP for NIK's project, "Spade." Also there is the WIP of the hand, and I think it looks pretty good, the thumb needs work though. There will also be a tribal tattoo on the arm. If you want anymore shots, just ask. I have UV mapped the M16 and started texturing, but I want to start over, so I will not show. C&C is welcome and requested, thanks.


I know Karate, Kung Fu, and 47 other dangerous words...

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Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 17th Oct 2006 05:20
Looks good!

I like the way you have that scope thing in there.

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Havok
19
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Joined: 29th Jul 2005
Location: In a box
Posted: 17th Oct 2006 05:30
Thanks,I think the scope looks cool aswell.


I know Karate, Kung Fu, and 47 other dangerous words...
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 17th Oct 2006 09:43
Errant AI
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Joined: 24th Aug 2006
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Posted: 17th Oct 2006 10:49
Good start, man. Lower the barrel/handguard a hair. It should be directly in line with the stock tube and cylindrical body contour on the reciever.
KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 17th Oct 2006 15:03
I would hollow out the base of the front sight. Also, there is no elevation on the front sight; is this on purpose? Nice work so far; finally, a non-cardboard cut-out weapon. Keep it up.

-Keith


Havok
19
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Joined: 29th Jul 2005
Location: In a box
Posted: 17th Oct 2006 22:24
Fred- Thanks, man.

Errant- Thanks aswell, fixed it.

Keith- Yea, it was on purpose, the sight is also not hollowed out because I may try to alpha map it once I make it thinner.

Quote: "finally, a non-cardboard cut-out weapon"

Oooh, thanks, I was hoping for a comment like that.


I know Karate, Kung Fu, and 47 other dangerous words...
gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 17th Oct 2006 23:12
Yup, pleasingly three-dimensional

I also like the fact that you've given us a HUD-esque view of the weapon, so to speak, instead of just side-on textured beauty shots (beloved of cut-out modellers LOL)

I set up this camera angle frequently when I'm modelling a weapon so that I can see where more details are needed, and also to see where I might be giving myself uvmapping headaches.

Nice work!

Cheers

- Graham

Errant AI
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Joined: 24th Aug 2006
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Posted: 17th Oct 2006 23:21
Quote: "I also like the fact that you've given us a HUD-esque view of the weapon, so to speak, instead of just side-on textured beauty shots (beloved of cut-out modellers LOL)"


I could not agree more! Muzzle-towards camera are a close second least favorite to me after side shots for HUD weapons.
Havok
19
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Joined: 29th Jul 2005
Location: In a box
Posted: 18th Oct 2006 00:06
Thanks Graham. I always use that view to see if there is enough details in my weapons when in-game, it helps alot.

Man, I feel good because I am getting great comments from some of the best CG artists here. It makes me feel even more good because of recieving them my young age. Thanks guys.


I know Karate, Kung Fu, and 47 other dangerous words...
NIK
18
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Joined: 4th Feb 2006
Location: Texas
Posted: 18th Oct 2006 00:11
Looking sick Havok! Your doing a great job on all the weapons that I have seen. Cant wait to see it textured. Getting closer to releasing a gameplay video everyday.

-NIK

(Mod Edit)
Havok
19
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Location: In a box
Posted: 18th Oct 2006 00:16
Thanks buddy, I am going to try to make the texture my best one yet!


I know Karate, Kung Fu, and 47 other dangerous words...
Havok
19
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Location: In a box
Posted: 19th Oct 2006 22:17
Wow, this got pushed back quickly. I have a question about UV maps. Sometimes I use 1024x600 when exporting from Lithunwrap. Is that a bad thing to do, or is it ok. I use it because I can UV everything in proportion to the model without stretching the pieces so they will squish in evenly. Thanks in advance.


I know Karate, Kung Fu, and 47 other dangerous words...
Errant AI
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Posted: 20th Oct 2006 00:06
Use powers of two, Havok. 1024x512 is pretty close to what you have allready.
Havok
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Joined: 29th Jul 2005
Location: In a box
Posted: 20th Oct 2006 01:28
Thanks, and your right that is pretty close to what I already use. I just didn't know whether or not I had to use the same power of 2 for the U and V coordinates. Thanks again, Errant.


I know Karate, Kung Fu, and 47 other dangerous words...

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