I like to write complex scripts for the entities and characters in my games. Sometimes, my ideas go outside the boundaries of FPSC. surprisingly a lot of which actually work. One thing I haven't figured out is how to get the following script...
;aiused
usekey =
ifused =
ifusednear =
... to properly work in the .fpe files of dynamic characters.
I want my script to say for example:
:state=3,plrhaskey=1:activateifused=1,state=4
I know this works with objects and keys, but can I implement this strategy with characters? If so, please tell me how someone. thanx!
Nue B. or not Nue B. That is the question.