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FPSC Classic Models and Media / segment or entity?

Author
Message
SilverMasters
18
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 18th Oct 2006 11:37
which one is better ? segment or entity? mean ..i am making a ground . one with entity groung and the other with segment ground. now the thing i wanna ask is which one doesnot slow my pc? wil it be better if i cover the whole ground with entity without givin any segment or i give segment insteed of entity?
JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 18th Oct 2006 12:16
its easier and i think it uses less ram and stuff if u have your Ground as a segment.


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
SilverMasters
18
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 18th Oct 2006 12:52
anyone ??
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 18th Oct 2006 13:16
when placing walls or floors or both walls and floors its best you use it as a segment.... if your placing it as an entity be sure to line it up with your B key... that will make it easier lining things up...

Quote: "its easier and i think it uses less ram and stuff if u have your Ground as a segment."


Im probably going to be corrected here but I dont see it using any extra ram if you place it as either...



Have you downloaded your CLiPs today.
JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 18th Oct 2006 13:27 Edited at: 18th Oct 2006 13:28
I would say that segments are the better choise. They are easier. and thanks for ignoring my help silvermasters.


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
SilverMasters
18
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 18th Oct 2006 13:37
well ,Supah Gamer i am not ignoring ur post. i never ignore anyones post. i am just cing dat what others say. dis is a discussing fouram so we r discussing dis. i wil never ignore u ...!
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 18th Oct 2006 13:54
I dis, dis that, dis is, dis ga.

What the hell was that, a lost language?

SilverMasters
18
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 18th Oct 2006 13:56
lol....no man...! so whats the final decesion ? entity or segment?
JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 18th Oct 2006 16:11
thanks for the apology . I would say segment like they normally are in fpsc.


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
sk8ter boy
18
Years of Service
User Offline
Joined: 23rd May 2006
Location: Suomi Finland/ Roskis
Posted: 18th Oct 2006 18:12
supah oma kuva?
SilverMasters
18
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 18th Oct 2006 18:21
sk8ter boy ..wat is dis? can't u speek english?
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 18th Oct 2006 18:25
There may be, and I'm sure some will argue that there are, but I am not aware of any differences concerning speed, memory, load time, etc, being affected when using an entity as opposed to a segment.

The advantage to using an entity would be it's greater options in placement as well as other affects that can be used in it's properties or by scripting.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

SilverMasters
18
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 18th Oct 2006 19:02
thankx xplosys ..!
JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 19th Oct 2006 11:21 Edited at: 19th Oct 2006 11:23
Quote: "supah oma kuva?"


On kyllä

TRANSLATION OF BOTH TEXT THINGIES:

sk8er boy: Supah is that you on the picture?

me: yes.

-------------------------------------------
I happen to be finnish

Sk8er boy, try speaking English on the forum. If you would like to add me on your msn, then add johannesmes@hotmail.com.

we could help each other on fpsc and exchange models etc..

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
SUPAH'S FPSC STUFF UPDATED!!!

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