aaaah! That enhances my noobness at this even more
First off, I dont know what a .fx shader is
Like I said, I just heard about how using various maps can enhance your model. And also bring out virtual bumpiness etc on even a plane surface.
So I researched a bit, and learnt how to make various maps in photoshop. But now, I have absolutely no idea how to put all those over my models. (since most tuts I found were for 3dMax)
As for what I am trying to do :
I am making custom models and walls and everything else for my game. And since my textures appear tooooo flat, I thought of enhancing them using various maps (bump and specular atleast!).
This is the reason I wanted to know more about them.
Thanks a lot for the info though Errant!
-filya
p.s: From what you know, which maps are the D2, D, S and N??
-- n00b at playing games...and now at making em too :p --