Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Importing Files form Blender to FPS

Author
Message
HITMAN201
17
Years of Service
User Offline
Joined: 18th Oct 2006
Location:
Posted: 19th Oct 2006 01:09
What do i do to iomporet files from blender to FPS?
seth zer0
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 19th Oct 2006 07:35
export the model in the direct x file format. theres two of them one is text and the other is the one you want, then run them through the make entity from x files.
HITMAN201
17
Years of Service
User Offline
Joined: 18th Oct 2006
Location:
Posted: 19th Oct 2006 21:53
what program do i need to use to convert the file?
THX
seth zer0
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 26th Oct 2006 19:40
none just go up to file then down to export and follow the directions from there.

p.s. dont forgett to triangluate the object first
Screwed Over
18
Years of Service
User Offline
Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 26th Oct 2006 23:26
you'll also want the entity maker to get them fpsc ready, that would probably help alot and answer a second question.

go to http://www.fpscreator.com/downloads.html to download it.


Must refrain from slang type!

Login to post a reply

Server time is: 2024-09-30 18:29:14
Your offset time is: 2024-09-30 18:29:14