Quote: "By the way, in the screenshot the textures were set to 128x128 (oops)"
But I set the the texture size to 512x512 and it still looks bad.
Check the attached image, terrains in FPSC could look like this, but it took longer then 10 minutes for each terrain to create it.
Quote: "Silent I remember when you and I were the first two people to make the terrain for fpsc users"
I don't think he meant you
Quote: "how do you make it so that enemies don't fall through?"
I do think that depends on the application you use to create the landscapes. You can avoid people falling through, but you need to play with the export settings to do so and that differs from application to application.
Also you have to make sure that the terrain isn't to large and that all of the vertexes in it are connected. You cannot have holes.
There's also the problem of getting stuck in certain places, but you cannot avoind that, it's the way FPSC handles collisions and the collision engine wasn't made with large objects in mind.
Finding out how to making a good textured terrain that works in FPSC has taken me days to figure out, that's why I don't give them away for free. With my packs you don't fall through the terrains at all, but at times you still may get stuck, but that cannot be avoided.
So creating a good terrain takes time, not 10 minutes for 3, but much longer.