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FPSC Classic Scripts / Scull dosn't cross walls

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Message
Ricki
18
Years of Service
User Offline
Joined: 15th Oct 2006
Location:
Posted: 19th Oct 2006 22:43
Hi,

here the script for scull(ww2):

;Artificial Intelligence Script

;Header

desc = Homing In behaviour

;Triggers

:state=0:rotatetoplr
:state=1:rotatetoplr
:plrcanbeseen,plrdistfurther=70:settarget,state=1
:noiseheard=5:rotateheadrandom=85
:random=10:rotateheadrandom=45
:state=1:movetotarget,animate=2
:state=1,plrdistwithin=61:freeze,animate=1,state=0
:plrdistwithin=50,rateoffire:plraddhealth=-5

;End of Script

What can i do, that the scull do not break wall's?
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 24th Oct 2006 02:28
So your problem is the skull is breaking walls? Right click on him and try setting phyisics damage to 0.

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Ricki
18
Years of Service
User Offline
Joined: 15th Oct 2006
Location:
Posted: 24th Oct 2006 23:55
Thank you for the answer, but it does not function.
RichMan
18
Years of Service
User Offline
Joined: 24th Jun 2006
Location: West midlands UK
Posted: 26th Oct 2006 17:15
do you mean going through the walls or literally smashing them?

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