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FPSC Classic Scripts / Alowing the user to chose in multiplayer

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Kyias
18
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Joined: 20th Oct 2006
Location:
Posted: 20th Oct 2006 21:35
Is there a way when a user hosts a multiplayer game of alowing them to chose a map, how many players, how many AI etc! is this possible with some scripting and has anyone managed to do this?

Beacuse at the moment the user is just limited to the one EXE. which by my understanding there is only one arena per EXE/game. so i would have to make multiple EXE's each with their own map on.

Thanks
Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 22nd Oct 2006 02:59
Defualtly- nope. not possible. end of sory. dont argue.

With custom stuff- probably not

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Darth Vad3r
19
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Joined: 15th Jul 2005
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Posted: 22nd Oct 2006 05:08
That would require alot of recoding.

da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 23rd Oct 2006 01:53
ya

I chink i know you but i could be wong
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 23rd Oct 2006 02:54
Quote: "Is there a way when a user hosts a multiplayer game of alowing them to chose a map, how many players, how many AI etc! is this possible with some scripting and has anyone managed to do this?"

Yes, but...
Each combination of options would require a separate EXE.
Then, a GUI for the menu could be created with VB.
The VB program would receive the user's input, and then run the proper EXE for the selections made.

Quote: "so i would have to make multiple EXE's each with their own map on"

Correct
Actually many EXEs for each map as the other options require separate builds.
IE Map1 w/2 players and Map1 w/4 players, etc.


It can be done with another program calling FPSC EXEs, but not in FPSC itself.


Don't forget to visit Conjured Entertainment
fourmsterr
18
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Joined: 4th Aug 2006
Location:
Posted: 23rd Oct 2006 07:50
Quote: "It can be done with another program calling FPSC EXEs, but not in FPSC itself."


where can i get the program called FPSC EXEs ???
Kyias
18
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Joined: 20th Oct 2006
Location:
Posted: 23rd Oct 2006 17:52
Ahh ok.

This sounds like something that could be added in the future to FPSC. Although it would be easy to do this using VB. but a very strange way around it. but meh easy to do . thanks.
fourmsterr
18
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Joined: 4th Aug 2006
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Posted: 24th Oct 2006 06:34
Quote: "Quote: "It can be done with another program calling FPSC EXEs, but not in FPSC itself."

where can i get the program called FPSC EXEs ??? "





NOT TO BE RUDE, BUT.....CAN SOME SOMEONE PLEASE ANSWER MY QUESTION
Jonno
18
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Joined: 20th Apr 2006
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Posted: 2nd Nov 2006 06:47
FPSC EXE is the executable file that YOU make...I think...don't kill me if Im wrong..


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