I am working on one called dark world that will do most of the things magic world can do. It will have a windows enviroment and will allow you to "shell" commands to the main compiler.
Shell - Type commands in notepad(or dark basic), save as dba file, run shelling program to combine commands you entered with the world you created. (You can think of it as extra parameters.)
Unlike magic world it will write all data to a notepad for reference so you know what object, texture, or particle file you are refuring to. Everything will also be organized in classes like objects and texture and will allow full control of everything in just a few clicks. Example you want an object to be a "parent" to an already existing object. You would just have to enter which object you want to be a "parent" of and what parameters that will be traits for the object.
Parenting - The object you enter will gain traits form another object like collision data, positions, rotations, or texture. This is easy if you want the same object to be created multiple times.
Edit: Go to my thread to see what is new. I haven't posted much about the project just it is how this project was started. I will have a more official thread started soon.
http://forum.thegamecreators.com/?m=forum_view&b=10&t=86737&p=1
Also let me know what you want to see in a world creation/game engine I would love some suggestions of what to include in the project to make it seem more professional!
Edit: New Update: I am using visual basic to create my menus for a windows interface. I will realese a demo soon! The demo will just be functionallity.
How to be successful in a forum:
F-o-r-u-m - f - First solve your own problem, o - test the Outcome, r - retry to solve, u - Underline code with the problem, m - ask the Members to help you.