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FPSC Classic Scripts / Creating an object to look like it has been pushed

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Felix of Mars
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location: UK,Cambridge
Posted: 22nd Oct 2006 12:14
Hi,

I don't know if anyone has already done a script like this I did do a few searches, but I need to know how to script an object to look like it has been pushed by someone other than the player.
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 23rd Oct 2006 01:38
um, rotate it and put it down the hallway further?

am i missing something here?

da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 23rd Oct 2006 01:52
why not make a scratched decal under the object like the floor has been scratched when the object is moved

I chink i know you but i could be wong
Felix of Mars
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location: UK,Cambridge
Posted: 23rd Oct 2006 03:05
OK I guess I needed to be clearer, anyway I got it done by having a NPC spawn nearby and the AI path to cross the object I wanted pushing. Not ideal but it works, although I noticed there is an option to set starting velocity so I assume I could have done something with that.

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