Okay, this is more of a bump than anything else but a little info on the progress of the script pack:
New 'Tactical' and 'Speed' scripts are currently WIP. The Tactical ones (which I've mentioned before) are meant to act like a squad. They actually aren't coming along as well as intended - but they're still pretty basic. The waypoint system I was trying for them wasn't working either. I'm trying to get them to appear to retreat and regroup when you get too close.
As for the Speed scripts, those are working fairly okay. All detection functions have been removed from the main AI scripts. For it you now use trigger zones to tell it that the player entered it's supposed sight and to take a single loop to make sure that the player can indeed be seen. There are also zones that imediently alert the enemy (used for proximity), one that activates damage reaction (when the player steps into it they'll react when hit) and one that activates sound reaction (allows it to listen for sounds).
EDIT: Forgot to mention, lisence has been slightly updated, I'd like credit regardless whether or not it is commercial.